.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 28th, 2002, 05:00 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Analysis of boarding parties.

Crew quarters give 4 boarding defense points. It has been that way since SE3 or earlier.
Ties go to the defender.

Boarding attack/defense points are multiplied by four to get the default decription of the number of turrets/troopers.

The defense strength of Crew quarters can be increased or decreased by adding a "boarding defense" ability to the component.

Proof:
A) One (1) cruiser with 1 modded boarding party providing 21 attack points.
B) One (1) cruiser with 4 Level 1 Boarding parties (5 points each, total = 20 attack points)
C) One (1) cruiser with 5 crew quarters.

Cruiser B attempts to board cruiser C. It fails.
Cruiser A attempts to board cruiser C. It succeeds.

Thus, cruiser C has less than or equal to 21 defense points. It also has equal to or greater than 20 defense points. (Since ties give unknown results)

Thus, Cruiser C has either 20 or 21 defense points.

Since 21 does not divide evenly into 5 (five crew quarters), Cruiser C must have 20 defense points.

Since 20 vs 20 failed to capture, ties must go to the defender.

(sorry Geo)

[ October 28, 2002, 03:33: Message edited by: Suicide Junkie ]
Reply With Quote
  #2  
Old October 28th, 2002, 07:29 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Analysis of boarding parties.

My analysis:

Boarding ships are fun. Just load a few BP Vs on board, and you're ready to go. Ships either get captured, or self-destructed. Either way, the enemy lost more than you did.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old October 28th, 2002, 03:45 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Analysis of boarding parties.

Quote:
Originally posted by Suicide Junkie:
(sorry Geo)
SJ, why in the world are you sorry? My reason for doing this work and posting this was to clear up the confusion. I think I came close, but if there are inacuracies in my calculations, then I want to get them corrected.

However, since I am trying to write this from the perspective of a user and not a modder, rather than force calculations on them I will simply say the crew quarters offers a defense factor of 16. Does that make sense to you?

Geoschmo

[ October 28, 2002, 13:47: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old October 28th, 2002, 04:21 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Analysis of boarding parties.

I altered the "boarding parties" entry (without knowing about this thread) and said that the crew quarters are destroyed in boarded ships.

Then someone (Geo?) changed it to this:

Quote:
The captured ship is not damaged by boarding. (unless it has a self destruct device)
I'm sure I had it right. I observed it only Last night, several times. I don't have the game in front of me but can anyone prove it one way or the other?
Reply With Quote
  #5  
Old October 28th, 2002, 04:31 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Analysis of boarding parties.

I changed it. I have never seen that, and in all my tests the crew quarters are not damaged.

Perhpas you are playing with the P&N mod or some other mod in which crew quarters are given security station ability, and you have a weapon that damages these?

For that matter, maybe a weapon that targets security stations in the stock game will damage crew quarters. I don't know for sure. But the boarding parties themselves will not.

Geoschmo

[ October 28, 2002, 14:35: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old October 28th, 2002, 05:21 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Analysis of boarding parties.

Well, aside from losing all of its shields, boarding parties and security stations, and any collateral damage caused while forcefully dropping the shields, no.

In P&N v3.1, Psychic crew quarters will be damaged during a capture attempt since they have the boarding defense ability added on top of their normal built-in defense.

[ October 28, 2002, 15:23: Message edited by: Suicide Junkie ]
Reply With Quote
  #7  
Old October 28th, 2002, 06:43 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Analysis of boarding parties.

Ah, that explains it. So security stations are destroyed in a succesful boarding, even in the stock game. I had not got that far in my tests. I was just testing how many stations prevented the attempt.

And by adding the security station ability to the crew quarters in your mod, that is why D was seeing them destroyed.

Btw, SJ. When you give the crew quarters the security station ability, does it add to the inherant sec station value of the crew quarters, or replace it?

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.