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October 30th, 2002, 02:13 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: Tech Tree Please....
Speaking of Lemmy's TechTreeViewer whatever happened to him? I don't think I've seen him here for a while.
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October 29th, 2002, 10:26 PM
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Corporal
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Join Date: Oct 2002
Location: Displaced NYC'r in OH
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Re: Tech Tree Please....
Ok...another question.
Please tell me there is an easier way to transfer fuel/supplies to advancing fleets than to have endlessly cycling Supply Ships at great cost and management. I have to sort of "leap frog" them and cycle them back and forth to keep my fleets moving. Also does anyone have some suggestions regarding what kind of support ships to add to "permantent necessity"? I currently have a CL shell modified as supply ship (Delivery Boy), also a CL repair ship (Mr. Goodwrench). Does anyone have some advice like...don't bother with certain ship types till Propulsion IV and such? Is there any point (size/armour) at which I'm guaranteed a Black Hole won't cause me problems etc....
Any and all advise appreciated. Answers here have already made this game another 100% more fun and logical.
Plenty more questions to ask so please keep checking here for me if you can gents...
jfp3
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October 29th, 2002, 10:34 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Tech Tree Please....
Quote:
Is there any point (size/armour) at which I'm guaranteed a Black Hole won't cause me problems etc....
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IIRC, you can survive indefinitely in a Black hole if you have:
- 32 Organic Armor III
- 4 Repair Bay IIIs
This is only possible on a Baseship, BattleStation, Starbase, or a large modded hull.
As for resupply:
1) Temporary colonies. Drop a colony ship, and E-Build a resupply depot.
2) Troops. Capture the enemy resupply depot in each system, and stock up before moving on.
3) Solar Panels. Make a bunch of very large ships full of solar panels and park them in the nearest binary or trinary system to your front lines. If you have enough, you can add them to your warfleets, and eliminate micromanagement.
Be sure they produce more than they consume each turn! Having solar sails and fewer engines will reduce your rate of supply use.
[ October 29, 2002, 20:40: Message edited by: Suicide Junkie ]
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October 29th, 2002, 10:39 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
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Re: Tech Tree Please....
I'm not sure who posted it but:
Send a colony ship with your fleet. Colonize a planet and build Resupply base.
Not easy, but one option.
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October 29th, 2002, 10:47 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Tech Tree Please....
Quote:
Please tell me there is an easier way to transfer fuel/supplies to advancing fleets than to have endlessly cycling Supply Ships at great cost and management. I have to sort of "leap frog" them and cycle them back and forth to keep my fleets moving.
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A short-term option is to send along colonizers to set up Resupply Depots along the way.
A medium-term option is to research Astrophysics, then Stellar Harnessing, which gets you Solar Collectors, which produce supplies in systems with stars.
A long-term option is to research Resupply up to level 5, where you get Quantum Reactors, which produce infinite supplies.
Quote:
Is there any point (size/armour) at which I'm guaranteed a Black Hole won't cause me problems
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200 points of armor will get you through a standard damaging warp point. Surviving the Black Hole itself requires 5000 points. (These numbers may be different in some quadrant mods.)
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 29th, 2002, 11:28 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Tech Tree Please....
I never build resupply depots.
The first thing I research is solar panels. Two Solar panels 3 on a medium sized ship will keep it running indefinetly, sometimes you might have to stop and wait but not often.
Yes it takes some space on the ship but it's worth it. You get more productive facilities (don't need any resupply depots) and you can project force anywhere on the map.
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October 31st, 2002, 02:43 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
Posts: 479
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Re: Tech Tree Please....
Quote:
Originally posted by DavidG:
Speaking of Lemmy's TechTreeViewer whatever happened to him? I don't think I've seen him here for a while.
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Still here, lurking once in a while...ok, everyday
Been busy with a big school project, which could turn out very cool if we can stick to our planning.
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