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October 29th, 2002, 01:30 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Plugins: The ultimate in moddability
for some reason i think this is exactly what Aaron has in mind for future SEs....
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October 29th, 2002, 09:38 PM
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General
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Join Date: Apr 2001
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Re: Plugins: The ultimate in moddability
Huh, why do you say that? Afraid of hacking or plagiarism? It would be a shame, actually, what with the SE series' growing trend toward customization that started with SE3...
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October 29th, 2002, 09:42 PM
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Shrapnel Fanatic
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Re: Plugins: The ultimate in moddability
Now I'm confused...
Perhaps you'd better read Taera's post again.
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October 31st, 2002, 03:11 AM
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Re: Plugins: The ultimate in moddability
Huh, I could have sworn he said "isn't" or something like that... Well if that's the case then I can't wait!
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October 31st, 2002, 04:21 AM
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Colonel
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Re: Plugins: The ultimate in moddability
i didnt
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October 31st, 2002, 06:25 AM
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Major
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Re: Plugins: The ultimate in moddability
Plugins would be great. This is similar to one of my first suggestions for SE4 before it came out.
I always thought it would be cool to have a plugin that added game elements too like a plugin to implement civilian ship traffic or pirates or something.
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October 31st, 2002, 08:11 AM
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Colonel
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Re: Plugins: The ultimate in moddability
in fact if MM had implemented a very basic plugin support we would have had scenario editors etc floating around a while ago
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