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				November 6th, 2002, 02:27 AM
			
			
			
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				 Re: New Version of the modlauncher 
 Matryx ,Thanks, I'll try moving the fonts.
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				November 6th, 2002, 11:04 AM
			
			
			
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				 Re: New Version of the modlauncher 
 The auto-refreshing is actually pretty annoying. Sometimes, it refreshes it right before I click on "Load Game," and so it doesn't load the right game.
 When modding, it is annoying because it refreshes itself back to None between the time I load the mod, test something, and then go to reload the mod to test another thing out.
 
 I suggest that you instead add a "refresh" button that performs the refreshing feature instead of forcing it every so many seconds. Or, you could have the selections remain on whatever mod and/or savegame was Last selected, and not go back to the first item in the list.
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				November 6th, 2002, 07:46 PM
			
			
			
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				 Re: New Version of the modlauncher 
 I'll store the selections.I'll get right on it.
 
				__________________ 
				The Unofficial Space Empires 4 Mod Utility V2.26 
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				November 6th, 2002, 08:06 PM
			
			
			
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				 Re: New Version of the modlauncher 
 Done
 Can get in sig.link
 
				__________________ 
				The Unofficial Space Empires 4 Mod Utility V2.26 
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				November 6th, 2002, 08:16 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: New Version of the modlauncher 
 Heh, since you are taking requests...    
How about having the list of games in the right hand window sort in date order with most recent at the top? 
 
Or better yet, since not everybody is like me, they might prefer the current alpha/stock-mod order, perhaps give us an option, though a button, or by editing the ini file.  
 
Geoschmo
				__________________I used to be somebody but now I am somebody else
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				November 6th, 2002, 08:35 PM
			
			
			
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				 Re: New Version of the modlauncher 
 hmmmThat one will take a little longer to do
 Because at the moment I just trawl the directories (which means alphabetically) and add the savegame as I find them (also aphabetically) I'll need to store them with time info and then pre-sort according to the user's desire.
 hmm
 How many options could there be
 Date (then alphabetical by mod / savegame)
 Date (then alphabetical by savegame)
 Alphabetical by mod (then date / alpha by savegame)
 Alphabetical by savegame
 
 Can anyone think of other ways to sort?
 
				__________________ 
				The Unofficial Space Empires 4 Mod Utility V2.26 
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Download as a .ZIP -(HERE )-
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				November 10th, 2002, 12:11 AM
			
			
			
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				 Re: New Version of the modlauncher 
 I have noticed another problem. After the launcher refreshes the list of savegames, it puts the password and player numeber info for the first game in the list into the appropriate boxes, regardless of what game is selected. If you click on the name of the game again, it will put the correct info in there. But if I hit load game first, it will try to use the wrong info to load the game. This happens sometimes when it refreshes the list in the seconds between when I select the savegame and then when I hit load game.    |  
	
		
	
	
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				November 16th, 2002, 12:03 PM
			
			
			
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				 Re: New Version of the modlauncher 
 
 Edit:
 Wtf? If you post < BUMP > with no spaces between the arrows and BUMP, it makes it into a blank space, as you can see happened at the top of this post. Very odd.
 
 [ November 16, 2002, 10:05: Message edited by: Imperator Fyron ]
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				November 17th, 2002, 12:50 AM
			
			
			
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				 Re: New Version of the modlauncher 
 The UBB software interprets <BUMP> as HTML code. Since BUMP isn't a valid HTML tag, it's ignored.
 To get the < and > to show, you have to either follow the < with a space, or type "& lt" and "& gt" (without the quotes and space).
 
				__________________Cap'n Q
 
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				November 17th, 2002, 01:11 AM
			
			
			
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				 Re: New Version of the modlauncher 
 I used to be able to type it though. |  
	
		
	
	
	
	
	
	
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