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November 4th, 2002, 10:15 PM
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National Security Advisor
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Re: how to stop ships from running away
"Couldn't you also put the ship in a fleet? Could work untill the ship gets refitted with a regular weapon."
Ships without anything to do will ALWAYS run away unless you tell them to ram.
PD-only ships will run until missiles are fired, then come closer, then run when the missiles go away.
Boarding-only ships will run if the enemy has shields.
Troop transports will run if there are weapons platforms on the surface AND there are friendly armed ships.
They will also break formation to do that..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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November 4th, 2002, 10:20 PM
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Second Lieutenant
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Re: how to stop ships from running away
There is one sure-fire way to keep a ship from running, nomatter what.
Don't install engines. If it can't move, it can't run away.
...
Of course, this defeats most purposes for which ships are BUILT, but .... that's beside the point.
LOL.
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November 6th, 2002, 11:20 PM
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Sergeant
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Re: how to stop ships from running away
Hmmm. Thought - Point defense sats in the cargo hold
Enemy launches missiles -> *bam* much more PD for your space.
Disadvantage is of course in the loading / unloading of said devices, but some might consider it worth it.
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November 7th, 2002, 04:02 AM
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National Security Advisor
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Re: how to stop ships from running away
"Disadvantage is of course in the loading / unloading of said devices, but some might consider it worth it."
It won't work in strategic, and IIRC sats can't be recovered in Tactical. Then again I've never tried..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 8th, 2002, 01:39 AM
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General
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Re: how to stop ships from running away
Quote:
IIRC sats can't be recovered in Tactical.
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They can't; neither can fighters. But if the ship that launched them survives the battle, it automatically recovers them when you leave the Tactical screen. (It was a pleasant surprise the first time I saw it happen; I expected the sats to be left deployed in the sector.)
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November 8th, 2002, 02:43 AM
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Sergeant
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Re: how to stop ships from running away
I actually meant the bother of unloading them in combat, then reloading them after.
I didn't realise they were automatically collected again.
Now, if you could just get the ships carrying them to stay put...
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