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				November 5th, 2002, 01:23 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: What To Do With a Dead Star?
			 
             
			
		
		
		
		Claim the system, then trade it off to the AI for something useful. 
		
	
		
		
		
		
		
		
			
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				November 5th, 2002, 01:41 AM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: What To Do With a Dead Star?
			 
             
			
		
		
		
		
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				Originally posted by Pax: 
 
 
Bridge, LS, Quarters, one Solar Panel, a Spaceyard, fill the remaining space with engines (3 or 5, I forget how many LS/CQ a Cruser needs). 
			
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 The Cruiser Hull with space yard will hold 5 engines and nothing else -- it's all I ever use that ship size for anyway.  Your solar panels would make it hold 4 engines.  I usually put 5 on and leave it at that.  It can return to resupply once it's done building that base.  I usually turn on emergency build, so I have a year to waste for the resupply and travel time. 
 
If I wanted it to accompany my fleet, then I'd probably use the battle ship hull - so it could hold max engines, solar sail, and not slow the fleet down. 
  
 [ November 05, 2002, 02:00: Message edited by: Arkcon ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2002, 05:12 AM
			
			
			
		  
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				Private 
				
				
				
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				Re: What To Do With a Dead Star?
			 
             
			
		
		
		
		Thanks everyone for your help, much appreciated. I guess I'll just use it as a base :-) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2002, 08:27 AM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: What To Do With a Dead Star?
			 
             
			
		
		
		
		Nothing can be done with a Raging Deadstar! 
 
Opps! Wrong Thread!!! 
		
	
		
		
		
		
		
		
			
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				November 5th, 2002, 08:49 PM
			
			
			
		  
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				Private 
				
				
				
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				Re: What To Do With a Dead Star?
			 
             
			
		
		
		
		I nomaly use a battlecruiser. 
		
	
		
		
		
		
		
		
			
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