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November 5th, 2002, 11:33 PM
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Shrapnel Fanatic
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Re: How can I kick out spaceport functions completely ?
I think that is for score calculations BM, not actual production.
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November 6th, 2002, 02:10 AM
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Re: How can I kick out spaceport functions completely ?
Nope it's actually for production. The default level is 25%. Quick start a game and scrap your homeworld space port, you will see that the empir generation does not drop to 200.
The resource production for the homesystem is severly crippled, but it's not eliminated as it is for other systems. The odd thing is that this property of the home system remains for the length of the game, even if your empire has to vacate the home system. You don't get this resource produciton without space ports anywhere else in the quadrant.
Geoschmo
[ November 06, 2002, 00:13: Message edited by: geoschmo ]
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November 6th, 2002, 02:13 AM
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Shrapnel Fanatic
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Re: How can I kick out spaceport functions completely ?
Hmm... whoever I heard that from must have been wrong then.
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November 6th, 2002, 02:39 AM
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Sergeant
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Re: How can I kick out spaceport functions completely ?
on another thread i read that if a planet is blockaded then it does not contribute to the overall resources but the planet can still manufacture items. is this correct and would it be what thane of cawdor was looking to do?
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November 6th, 2002, 03:15 AM
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Re: How can I kick out spaceport functions completely ?
No
I think Thane is looking to have each planet individually managed and not drawing on a "combined resource pool" as it currently does.
If blockaded, I think a planet can still draw resources even if it doesn't contribute them.
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November 6th, 2002, 03:17 AM
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Re: How can I kick out spaceport functions completely ?
to get rid of spaceport function make every other facility have the spaceport ability and remove SmartBomb (SP) from the game.
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November 6th, 2002, 08:38 PM
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Private
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Re: How can I kick out spaceport functions completely ?
Quote:
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I think Thane is looking to have each planet individually managed and not drawing on a "combined resource pool" as it currently does.
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Well, exactly, that is what I want to do !
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to get rid of spaceport function make every other facility have the spaceport ability and remove SmartBomb (SP) from the game.
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That would just kill the spaceport facility I think, like it is in the Proportions MOD.
It would not stop ressources being drawn from a systems or the empire pool.
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