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November 6th, 2002, 12:29 AM
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Shrapnel Fanatic
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Re: Bugs in Gold v1.78?
There is the Temporal Bug, the Drone Bug, and a couple of others.
The Temporal bug allows Temporal weapons to do 4x damage to both shields and ship. Big time bug.
The Drone bug allow a single drone to take out an entire mine field.
There are others, but these are the two that I am most aware of.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 6th, 2002, 12:30 AM
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National Security Advisor
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Re: Bugs in Gold v1.78?
"The Drone bug allow a single drone to take out an entire mine field"
Wasn't this a bug that was fixed in 1.78?
Ah, here we go..
"Version 1.78:
1. Fixed - Mine damage was not accumulating against Fighters or Drones moving
through minefields.
2. Added - More Empire options for showing letter identifiers for facilities on
planets. "
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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November 6th, 2002, 12:34 AM
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Corporal
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Re: Bugs in Gold v1.78?
Launching Drones in combat appears to be bugged as well, from what I can tell. Any drone carriers in your fleet will drop all of their drones in the first combat turn, regardless of the actual number of drone bays on the ship. Additionally, Drone Launching in the game turn is similarly bugged. It apparently counts the launching of drones by counting the number of different types of drones launched, rather than the number of each drone that is launched. This means that if you have just one Drone Launcher component on a ship, you can launch any number of drone type A that you have, as well as any number of drones or type B, C, and D.
Maybe I should make a new thread about this problem, as it doesn't seem to be pinging anybody's radar... 
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November 6th, 2002, 12:51 AM
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Shrapnel Fanatic
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Re: Bugs in Gold v1.78?
As far as I know, the drone bug is still there. The patch fixed mine damage on fighters and drones, but did not fix the drone issue for PBW games. I could be wrong though.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 6th, 2002, 01:19 AM
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National Security Advisor
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Re: Bugs in Gold v1.78?
"The patch fixed mine damage on fighters and drones, but did not fix the drone issue for PBW game"
The mine damage thing WAS the drone bug.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 6th, 2002, 01:28 AM
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General
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Re: Bugs in Gold v1.78?
Quote:
Maybe I should make a new thread about this problem, as it doesn't seem to be pinging anybody's radar.
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I suspect the problem is that so few people actually use drones that nobody else has noticed the bug.
The drones vs. mines bug was noticed quite a while ago, but this launch capacity bug was only reported relatively recently. (I forget whether Hotfoot was the first person to mention it.)
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 6th, 2002, 01:44 AM
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Corporal
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Re: Bugs in Gold v1.78?
Quote:
Originally posted by capnq:
I suspect the problem is that so few people actually use drones that nobody else has noticed the bug.
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It seems odd to me that it's managed to go this long without being detected though. When I ran across it, I was certain that it had to have been reported before, but I searched as hard as I could and found nothing.
Just out of curiousity, are you able to reproduce this bug? I just want to make sure I'm not going crazy and that the problem actually exists.
Quote:
The drones vs. mines bug was noticed quite a while ago, but this launch capacity bug was only reported relatively recently. (I forget whether Hotfoot was the first person to mention it.)
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The person whose thread I had originally posted about I think was touching on this bug, but didn't have it very well defined or isolated, IIRC.
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