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  #1  
Old November 8th, 2002, 08:13 AM

Taera Taera is offline
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Default Re: Special damage on troops

anyone?
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Old November 8th, 2002, 08:19 AM
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Default Re: Special damage on troops

Quote:
WOW! Very usefull information. How did you figure this out? One of my beefs with SE4 is that you get so little info in the ground combat results so it is very hard to assess how god your designs are.[/QB]
Test it out. Run a bunch of mock battles, with different types of components.

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i'll continue the questions.
Does the special ablity of emmisive armor have any effects on troops?
IIRC, no special abilities like that work on troops.
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Old November 8th, 2002, 06:58 PM
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Default Re: Special damage on troops

One thing i usually do is create a "commander" troop with a bunch of sheilds and all the special components on him and build one and put him after the sheild troops.

basically troops are dropped in order if you haven't already noticed, so put super buff ones with few weapons first and then heavy weaposn with few sheild/armor 2nd and you will do much better damage I think.
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Old November 8th, 2002, 09:41 PM
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Default Re: Special damage on troops

[quote]Originally posted by Hotfoot:
Quote:
Yes, you still have to do the damage to the armor to destroy it, but that makes little difference.
The only problem is, you don't skip the armor -- the armor HP are added directly into the total for the unit. Ergo, at the very least, armor skipping has absolutely no benefit against UNITS.

Remember, units do NOt track damage per component. All or nothing.
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