.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 17th, 2001, 01:10 AM

jonas jonas is offline
Private
 
Join Date: Nov 2000
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
jonas is on a distinguished road
Default Re: Small ships and mines

quote:
If a Colony ship has all but 1 engine and it's colony unit destroyed by mines, how is it able to move in a tactical/Strat battle - bridge/lifesupport/crew quarters are gone - Who's Running the thing?
[/b]


Some pour wounded guys in emergency space suits!
Reply With Quote
  #2  
Old January 17th, 2001, 06:11 AM

Zanthis Zanthis is offline
Corporal
 
Join Date: Jan 2001
Posts: 89
Thanks: 0
Thanked 0 Times in 0 Posts
Zanthis is on a distinguished road
Default Re: Small ships and mines

If you want to weaken mines given the existing system, give nearly every direct fire weapon in the game the ability to sweep one mine (like a minesweeper I component). I'd start the minesweeper series at sweeping 6 mines and up it by say 2 per level to 14 for a level V.

I'd probably not give mine sweeping to torpedo weapons or anything with a reload greater than one. Might even avoid putting it on DUC, or at least earlier DUC (I & II). It goes without saying that the alligence subverter would not get this ability.

This might help direct fire weapons vs seekers, especially earlier in the game. Not only that, but later, when you start using weapon mounts, you'll be getting your heavy mount PPB, but it will still only sweep one mine. Interesting tradeoff IMO.
__________________
-Zan
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.