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November 25th, 2002, 08:23 PM
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Second Lieutenant
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Join Date: Jul 2002
Posts: 442
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Re: Newbie has questions!
Quote:
Originally posted by Baron Grazic:
Just remember this is the way Pax plays, and it doesn't mean it is the correct way.
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Absolutely true, and it's not even the ONLY way I play -- it's what I start from, as far as what I expect to do.
For example ... if I find I'm in a system with mad numbers of right-atmosphere worlds to colonise, I build colony ships MUCH sooner (don't need a lot of range to colonise in-system, after all). "More than two" usually triggers that change.
But it's a good thing to try and start with; it seems lots of people do agree on the orbital spaceyard to increase overall ability to build ships (if nothing else, to slowly build up a small stable of light warships in case of early conflict), and seeing others' general starting strategies is often useful in discovering your own. 
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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November 26th, 2002, 07:38 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
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Re: Newbie has questions!
I agree with Pax on the shipyard base. However I then have the shipyard produce ANOTHER SHIPYARD BASE, until I get 4 shipyards in orbit.
After those 4, I then have no trouble redirecting the homeworld to upgrades.
I also get a couple of levels of DUC and upgraded engines along with the destroyer hull.
Only then do I go for the theoretical sciences (physics and chemistry) and then go for computer upgrades.
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Gaze upon Taz-in-Space and TREMBLE!
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WARNING: Always count fingers after feeding the Tazmanian Devil!
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November 26th, 2002, 10:04 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: Newbie has questions!
I never build space yard bases, they need maintnance and colonizing a small or tiny planet in the first system, there building a shipyard, gives a shipyard with faster construction rate and no maintnance needs.
example
(2 turns to build colonizers on home world, three on new worlds):
t1-2: 1col ship at homeworld.
t3 colonize neighbour
t4-9 build space yard there
t3-4 new col at homeworld.
t5-6 col new world.
t5-6 new col ship at homeworld
t7-11 new shipyard at new colony 3
t7-8 col new world.
t9-14 new space yard there 4.
t9-10 new col at homeworld.
t10-13 new col at first colony 2.
t11 send colonizer through wormhole (unless that's already been done)
t11-12 new col at homeworld.
t12-14 new col at world 3.
t13-14 new col at homworld.
t14-17 new col at world 2.
t15-18 new col at world 3
Now the other colonies start to kick in and in an exponential curve you'll soon have 40 planets! (Some must start to make resources)
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November 26th, 2002, 10:09 AM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
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Re: Newbie has questions!
which thread is going to be used. Game Styles or Newbie has Questions. its a little confusing reading from one then jumping to the other about the same thing.
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The vastness of space and time, and I end up here?
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November 26th, 2002, 11:54 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: Newbie has questions!
Quote:
Originally posted by desdinova:
which thread is going to be used. Game Styles or Newbie has Questions. its a little confusing reading from one then jumping to the other about the same thing.
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I think the threads are so tangled one can't untangle them.
But we could try to keep this thread strategy focused and the other game-style focused.

[ November 26, 2002, 09:54: Message edited by: Ruatha ]
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November 27th, 2002, 10:35 PM
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Second Lieutenant
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Join Date: Jun 2002
Posts: 463
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Re: Newbie has questions!
I think that advanced research should take precedence over everything else with some other things added to the mix. That said, here's my WODT (way of doing things).
Firstly - you have a research point bonus starting out so I load in AdvRes2 as first in the queue followed by ShipCon, Engines, Physics, Chemistry and set the queue on Divide Points and Repeat - that way I don't lose points on a roll-over.
I set my build queue to build one scout at each HW; CS; CS; CS (depending on how many breathable planets are in the system (Check the World icon on upper left > breathable atmosphere > send colony ship. Doing it that way lists the ship, loads it with folks and sends it on its way. I will then build a SpaceYard.
A few points:
1) I have specialized CS (colony ships). One is a long range Version with a supply pod; one is for breathable atmospheres and has a storage pod (which gets an extra supply of colonists) and Last one without an SP for non-breathables.
I do not wait for cheap engines to start sending out CS's.
My first few colonies are almost all devoted to Research with extra M/O/R storage so as not to lose the extra points being generated before I start building stuff.
I stop ShipCon at Light Cruiser until I build up more advanced stuff going to PB asap. And so on.
HTH.
__________________
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