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Old November 27th, 2002, 11:57 AM
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Default Re: Intel puzzle

And don't forget three more intel modifiers that may be important in your case:
1.) Level of counter intel project: Level 2 will double, Level 3 will increase the effect three times of the counter intel points.
2.) AI bonus: low 2x, medium 3x, high 5x the intel points you see on the score list.
3.) Counter-Intel modifier in the seetings.txt file. IIRC this is set to 120% in standard game.

Therefore in extreme cases the 15k intel-points produced by the Romulans might block 270kt attacking intel points (5x3x1.2), and that's without consideration of intel points acquired by any partnership treaty!

[ November 27, 2002, 11:15: Message edited by: Q ]
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Old November 27th, 2002, 09:43 PM

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Default Re: Intel puzzle

Thnaks for the help everyone - it explains the problems I have been having. This intel stuff is more difficult than I thought! Only problem is I have a fleet of 33 Romulans ships ravaging my systems and closing in on my home world and I need to intel them as fast as i can. By the sounds of things this could take awhile!
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