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December 1st, 2002, 10:44 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Are you sure the Value is correct?
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December 1st, 2002, 07:35 PM
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National Security Advisor
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Location: Toronto, Canada
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Atrocities the problem is:
Ability 1 Type := System Point Generation Modifier - Research
Ability 1 Descr := Increase all research in a system by 10%.
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0
Ability 2 Type := System Point Generation Modifier - Research
Ability 2 Descr := Generates 700 research points each turn.
Ability 2 Val 1 := 700
Ability 2 Val 2 := 0
You use "System Point Generation Modifier - Research" both times...so it is multiplied by 710%...which is a lot! The second value should be using "Point Generation - Research" ability instead!
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December 1st, 2002, 08:10 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Thanks guys. Ya Kwok, I cought that Last night. Funny huh, how the simple things just slip buy ya.
This bug was one of the simplest to make, yet easily overlooked by me. Thank you guys for the help on it. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 1st, 2002, 08:56 PM
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Lieutenant Colonel
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
I knew it was too good to be true! Does this mean my win doesn't count? I like having half of the techs researched by turn 50. 
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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December 1st, 2002, 10:37 PM
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General
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Atrocities, I just want to say: Excellent job on the mod. I have only messed around with it for a couple minutes but I love it so far. I look forward to playing some more games with it. Once again, Kudos!
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Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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December 2nd, 2002, 12:33 AM
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Corporal
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
There may be a similar problem with warp core engine. When I add one to a speed 6 ship it jumps up to speed 32.
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I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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December 2nd, 2002, 01:49 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Thanks Rich. I noticed that with the AI as well.
Remember, a lot of the new tech has to be crossed researched. So some of the Race tech levels may show up as empty. Once you research an area such as computers all the way out, then things such as the Genesis device can become availible provided you have researched Gravitational and Stellor tech.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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