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December 4th, 2002, 09:46 AM
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Sergeant
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Join Date: Feb 2001
Location: Parts Unknown, NY
Posts: 295
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Re: "Home coming 2" is coming this december to PBW
I definitely want to be a part of this game!! I just have to think up a good race and shipset. Do I need to create their history and homeworld type, or are aspects like that going to be created in some part by the host, in order to clue us in to our ally and homeworld type or location.
And for that guy who claims to hold the undisputed Intergalactic championship belt, I've got a steel chair swinging for your head...Oh it's true...it's true!!
Whatcha gonna do when the power of Cheeze-o-mania runs wild on you?!?!?!
__________________
I'm about to turn it up a notch!!
Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
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December 5th, 2002, 11:04 AM
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Sergeant
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Join Date: Jan 2002
Location: Den Haag, The Netherlands
Posts: 228
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Re: "Home coming 2" is coming this december to PBW
Home coming 2
Thousand of years have past since the Last galactic war. As a result of this war many races had to leave their home planet searching for new resources and peace.
Some found what they were looking for, other perished.
Those that found a new world mostly lost their high technology and were confined to their new home planet.
Now after hundred of years some races have invented new ways to travel and explore space…
This is a team-based game
To avoid prearranged teams and races this game is set as followed:
Starting resources: 20000
Starting planets: 1
Home planet value: good
Score display: allied
Technology level: Medium
Racial points: 3000
Quadrant type: Custom
Quadrant size: depending on number of player (>10 = large)
Event frequency: None
Technology cost: Medium
Victory conditions: Team that colonize their home planet (see description of your race) with a space yard, mining miner-, Organics Farm- and a Radioactive extraction facility. Furthermore, when you have colonized your home planet, you have to mention this to all other races. When you have manage to keep your home planet after again 2 years (20 turns), then you have won the game.
Maximum units: 2000
Maximum ships: 500
Computer players: None
Neutral empires: No
Version: 1.78 (gold patch 2)
The game owner will start the game and will tune every race with one sentence that refers to the home planet where the race originated from.
Every race will have a partner race, which originated from the same planet: your team-mate (random) N.b. you can only win as a team!!
Because all races are scattered over the map, you have to find your partner.
The game owner will design a map and put all players somewhere on the map (taking in account the different team players), this will prevent random placement of each player/team-mates.
Further Rules:
- Maximum alignment with non-team mates: Trade Alliances!
- Intel is on
- No computer or neutral players
- No Ancient race Trait!!
- Max 100 mines per sector
Sparhawk
Note: Please reserve your place through a reply here on this forum, because we had some problem with players in homecoming 1.
__________________
Propaganda will let you win a war
--sparhawk
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December 5th, 2002, 11:29 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: "Home coming 2" is coming this december to PBW
Trade alliances only, how about tech trade? (I think it should be Banned, except for between the two allied players.)
But that gives those who get early contact an advantage.
Heck , I don't know what i think.
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December 6th, 2002, 06:10 AM
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Sergeant
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Join Date: Feb 2001
Location: Parts Unknown, NY
Posts: 295
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Re: "Home coming 2" is coming this december to PBW
Does Trade alliance only preclude Trade/Research alliances, as I think it does? What's the reason for this rule? It seems that any alliance could serve any player's advantage. Knowing that you could ally with someone who will certainly sell you out (according the game's rules) is a risk you may have to consider worth taking. I would be more inclined to allow any alliances at all, but perhaps there are reasons for gameplay why we are doing this.
__________________
I'm about to turn it up a notch!!
Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
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December 6th, 2002, 10:45 AM
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Sergeant
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Join Date: Jan 2002
Location: Den Haag, The Netherlands
Posts: 228
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Re: "Home coming 2" is coming this december to PBW
No the restriction is to Trade alliance (so NO trade/research alliance)
This to make all things clear and the idea that races only make partnership with races that they trust..., and yes you can still trade whatever with whomever.
That totally up to you, if you want to give your enemies an advantage.
Sparhawk
__________________
Propaganda will let you win a war
--sparhawk
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December 6th, 2002, 11:59 PM
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Sergeant
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Join Date: Jan 2002
Location: Den Haag, The Netherlands
Posts: 228
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Re: "Home coming 2" is coming this december to PBW
People, I have created the game home coming 2 on pbw.
If you want to join please respond with a reply to this forum.
Sparhawk
[ December 06, 2002, 21:59: Message edited by: sparhawk ]
__________________
Propaganda will let you win a war
--sparhawk
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December 7th, 2002, 03:52 AM
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Corporal
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Join Date: May 2001
Posts: 63
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Re: "Home coming 2" is coming this december to PBW
Question. How much RPing in this game? I myself tend to be a 'light' RPer that'll act in-char and make the effort to speak in-char. My standards aren't high, but I have an extremely low tolerance for default Messages (exception being monthly or bi-monthly tech trades). I'd like to avoid having a partner that'll send me default Messages. Is this possible?
If yes, then please count me in, since this looks like an interesting game.
Hope I don't sound too picky...
Oh also, if RPing is involved, is anything gonna be done to prevent 'incompatible' races from being stuck as partners? (i.e. Serene pacifists with homicidal berserkers type thing, although I imagine bickering with a partner over just about everything might be interesting...  )
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