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  #1  
Old December 5th, 2002, 04:05 AM
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Default Re: thoughts - the source of all problems and disbalances

Well there is some precedent and reasoning for hull limits for large mounts. A 15" gun might fit on an ocean-going destroyer, but it's going to unbalance and perhaps capsize the whole ship when it rotates or fires, there won't be much room for the ammo, power for the turret traverse, etc. In other words, there are engineering difficulties, which would be different for spaceships but probably it is true that larger weapons would be more practical to mount on larger ships.

On the other hand, it also makes sense that some large mounts could be made for smaller ships. They might not be the same exact mount, however. For instance, a spinal mount on a destroyer is an interesting idea, although it would tend to be less accurate than a turreted weapon, because it would require the whole ship to rotate to aim it. However, a destroyer is more nimble than a battleship (at least in Proportions mod ), so that would tend to balance out.

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Old December 5th, 2002, 04:46 AM
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Default Re: thoughts - the source of all problems and disbalances

Quote:
Originally posted by capnq:
I agree; thoughts are the source of all problems...
Hmmm, I'm not so sure about that. Thoughts are the source of some problems, but not all: some problems are caused by the lack of thoughts! I'd say that the real source of all problems is the sun. If there were no sun, there would be no problems.
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Old December 5th, 2002, 06:09 AM
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Default Re: thoughts - the source of all problems and disbalances

Quote:
Originally posted by Kamog:
quote:
Originally posted by capnq:
I agree; thoughts are the source of all problems...
Hmmm, I'm not so sure about that. Thoughts are the source of some problems, but not all: some problems are caused by the lack of thoughts! I'd say that the real source of all problems is the sun. If there were no sun, there would be no problems.
No human problems, anyways...
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Old December 5th, 2002, 03:52 PM

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Default Re: thoughts - the source of all problems and disbalances

In terms of “Realety”, Hm, Yes, large guns on small ships would be a problem on Earth today. Those are weapons with a Recoil.
My itterpretation of the wepaons in SEIV do not use Recoil based weapons. The point about Spinal Tap weapons beling less accurate is certaily valid. I wonder what a 15” gun in a Destroyer hull would have done with WWII technology. Anybody here know the math?
I would think if you could close to within Direct Fire Range that accuracy would be fairly high when aiming at a Cruiser size hull. Imagine 3 direct hits from 15” guns at fairly close range. Too bad we will never know.
I can see a Mod for a “Spinal Tap” weapon
Low to hit
High Damage bonus
1 Per ship
At least a 3 reload time.
At least 50kt.
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Old December 5th, 2002, 04:41 PM
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Default Re: thoughts - the source of all problems and disbalances

Only question I have Gryph is does your Spinal Tap weapon power knob go to eleven?

[ December 05, 2002, 14:48: Message edited by: geoschmo ]
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Old December 5th, 2002, 05:24 PM

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Default Re: thoughts - the source of all problems and disbalances

I see it also that weapon mounts are a big problem in SEIV. As I have mentioned several times before, more is not always good. Mounts are not necessary in the game. I could easily do without them being in the game. (as well as designable unit-types like armies which are also useless in the current stage)
MM did developed too many things in SEIV without much initial conceptation and the result is sometimes frustrating game play and a mediocre AI.

For example I dont need a designable ground combat unit without a ground combat system which take care of my design.

I can design a indefinite number of different satellites, but I never had games where more than 2 different types of satellites of the same generation operated at the same time in my empire (1 longrange and 1 point defense)
Instead of such feature, MM should have brought along a concept of satellites initial placement options before the first round of combat.

These are only 2 examples of misconception and unnecessary complexity in the game. Mounts are are 3rd one.

bye
Klaus
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Old December 5th, 2002, 07:36 PM

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Default Re: thoughts - the source of all problems and disbalances

I don't think any of those are unneeded.

Troops: simultanious combat, same as with ships. The design of a troop makes a difference. Cheap riot-control troops, heavily armored main line troops, heavily -armed- backup troops, etc. To say nothing of what it lets you do in terms of moddng.

Same with fighters and sats. In one game I currently have 7 different types of fighter active. Ship attack, interceptor, fast ship attack, fast interceptor, smaller Versions of same (they build faster). Sats: missile sat, sensor sat, ripper beam sat. One or two generics just doesn't cut it. Again the modding posibilities as well.

Mounts: see modding possibilities AGAIN. Especially with the new Gold patch that allows different things with then, solved a lot of problems for me. In the standard game, they're OK if a bit overpowered. But then I don't see you suggesting removing the PPB from the game because it's overpowered..

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