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  #1  
Old July 21st, 2009, 12:52 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

Good job guys, let's keep these turns rolling.
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  #2  
Old July 22nd, 2009, 03:41 AM
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Ferrosol Ferrosol is offline
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

Damn I miss my indy scouts
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  #3  
Old July 22nd, 2009, 01:18 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

Eh, you probably wouldn't have any yet anyway :P
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Old July 22nd, 2009, 03:36 PM

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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

I'm going to miss the indy mages. Ogres are the worst researchers of any nation ever.
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  #5  
Old July 22nd, 2009, 04:33 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Now that one I can believe.
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  #6  
Old July 22nd, 2009, 06:30 PM
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

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Originally Posted by rdonj View Post
Eh, you probably wouldn't have any yet anyway :P
I normally start recruiting scouts the moment I take a province with them in. I am an information junkie
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  #7  
Old July 22nd, 2009, 06:52 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, what I meant is, so few turns into the game it's a bit unlikely you'd have scout provinces anyway.
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Old July 22nd, 2009, 08:48 PM

Lavaere Lavaere is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Wow this is really bad, thought I'd try a new experimental pretender. And now I'm dead last and have afflictions.
Well atleast its going to be fun to see how the other nations work out.
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  #9  
Old July 22nd, 2009, 09:50 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

I was hoping the rat things would do a bit better. Well, hopefully you'll be able to put up a good fight for someone before you go down.

In other news, perhaps I should not have been so quick to express my happiness with my start location. It seems that heavy cavalry and elephants have been placed strategically to deter me from a brisk expansion. I can kill most of them, but there's the occasional group of heavy cavalry that's just too big and hurts one of my expansion parties too much to continue

Meanwhile, ferrosol, you seem to be doing rather well for yourself.

Last edited by rdonj; July 22nd, 2009 at 09:58 PM..
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  #10  
Old July 23rd, 2009, 04:37 AM
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Default Re: Tourmaline - Mod Nations Game (Playing)

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Originally Posted by rdonj View Post
Meanwhile, ferrosol, you seem to be doing rather well for yourself.
Well I tend to do best in the early expansion phase providing I dont run into any unexpected barb uprisings or large amounts of heavy cav. Mostly where I screw up is in the mid game so many options tend to have me going around in circles rather than focusing on one tactic
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