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July 21st, 2009, 12:52 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
Good job guys, let's keep these turns rolling.
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July 22nd, 2009, 03:41 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
Damn I miss my indy scouts
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July 22nd, 2009, 01:18 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
Eh, you probably wouldn't have any yet anyway :P
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July 22nd, 2009, 03:36 PM
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Sergeant
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Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
I'm going to miss the indy mages. Ogres are the worst researchers of any nation ever.
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July 22nd, 2009, 04:33 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Now that one I can believe.
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July 22nd, 2009, 06:30 PM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
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Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
Quote:
Originally Posted by rdonj
Eh, you probably wouldn't have any yet anyway :P
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I normally start recruiting scouts the moment I take a province with them in. I am an information junkie 
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July 22nd, 2009, 06:52 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Well, what I meant is, so few turns into the game it's a bit unlikely you'd have scout provinces anyway.
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July 22nd, 2009, 08:48 PM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Wow this is really bad, thought I'd try a new experimental pretender. And now I'm dead last and have afflictions.
Well atleast its going to be fun to see how the other nations work out.
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July 22nd, 2009, 09:50 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
 I was hoping the rat things would do a bit better. Well, hopefully you'll be able to put up a good fight for someone before you go down.
In other news, perhaps I should not have been so quick to express my happiness with my start location. It seems that heavy cavalry and elephants have been placed strategically to deter me from a brisk expansion. I can kill most of them, but there's the occasional group of heavy cavalry that's just too big and hurts one of my expansion parties too much to continue
Meanwhile, ferrosol, you seem to be doing rather well for yourself.
Last edited by rdonj; July 22nd, 2009 at 09:58 PM..
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July 23rd, 2009, 04:37 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by rdonj
Meanwhile, ferrosol, you seem to be doing rather well for yourself.
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Well I tend to do best in the early expansion phase providing I dont run into any unexpected barb uprisings or large amounts of heavy cav. Mostly where I screw up is in the mid game so many options tend to have me going around in circles rather than focusing on one tactic 
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