|
|
|
 |
|

April 23rd, 2010, 05:10 PM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Legendary Ordeals
Quote:
Originally Posted by The Pantokrator
The mighty Pirate Queen has brought victory upon her chosen nation! She has called upon the maidens of the rivers dead and the awakened the ancients slumbering in ice. Freezing death is hers to give, the coldness of the grave at her fingertips. Who could resist such might? She will just kill anyone who opposes her and then awaken them as her servants. Fear her. Fear the Icy Queen.
I could see her as fitting to take the Throne of Thrones and have rewarded her to make it be as it should be.
|
->
LA Atlantis has finished his personal ordeal
|

April 24th, 2010, 06:31 PM
|
Corporal
|
|
Join Date: Jul 2008
Location: Woodland, CA
Posts: 103
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Legendary Ordeals
How long do we have to vote ?
Oh and the Lankan demons would be terrible upset if they saw anyone trying to vote away their health benefits which might show up as random arrows from the sky or hurricanes etc.
|

April 25th, 2010, 10:06 AM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Legendary Ordeals
Quote:
Originally Posted by Isokron
How long do we have to vote ?
|
Until the start of the next ordeal (Turn 51). So the votes will be counted either when 1) I have received all votes or 2) It's the end of turn 50.
Remember that the "Kindly Ones" expire on turn 48, making all players lose 1 boon unless the last kindly one is defeated.
Also, votes are not set in stone. You can change your vote anytime you want.
|

April 25th, 2010, 04:25 PM
|
 |
Second Lieutenant
|
|
Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
|
|
Re: Legendary Ordeals
This month was disastrous for Ashdod, as our armies were finally defeated by the frogman filth of Atlantis. We will hold onto our lands for as long as we can, but the end is nigh.
At least we have managed to slow down this defeat by several months so far.
|

April 28th, 2010, 12:58 AM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Legendary Ordeals
Quote:
Originally Posted by The Pantokrator
The One Who Got Away has brought glory upon his chosen nation! He has tamed the eldricth forces of the void and brought them to terror the coasts of this realm. But he also proved to hold the minds of men in his grasp as he took away the sanity of hundreds with nothing but a quick invocation. Who could resist such might? If you ever dare to oppose him, only insanity will be your reward.
I could see him as fitting to sit on the Throne of Thrones and have showered him with boons to make it be as it should be.
|
->
MA R'lyeh has finished his personal ordeal
|

May 3rd, 2010, 02:49 PM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Legendary Ordeals
Quote:
Originally Posted by The Pantokrator
I have dispelled Bifron's enchantment of "Gift of Health" for the good of this realm. Hopefully this will prevent the gaze of the ancients ever crossing this realm. As to not tip the scales of the contest, I have sent some arcane gems to Bifron.
But I am wrathful! All of you were incabable of proving your innocence in the eyes of the maidens. All of you sinners are worth less in my eyes. Hopefully the upcoming Arena fight will lift my spirits after this dissappointment..
|
->
The votes went like this:
Gift of Health: EA Atlantis, MA T'ien C'hi, EA T'ien C'hi, MA Ashdod, MA R'lyeh
Kindly Ones: LA Jomon, EA Lanka
GoH got dispelled. Lanka has received 50 RND gems.
Everyone lost one boon from their total because the maidens were not defeated or dispelled in the span of a one year.
Also, one would be wise to take note of the Arena event. Send in your champions!
We also have moved to 72h hosting ahead of scheducle.
Last edited by Burnsaber; May 3rd, 2010 at 03:00 PM..
|

May 6th, 2010, 05:54 PM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Legendary Ordeals
Quote:
Originally Posted by The Pantokrator
The Cleansing was in vain! The Slumbering Ones have awakened and a new era of terror will surely be brough upon this realm. These news were brought by a horrible messenger and his arrival has saddened me so..
You see, when the Sign of the Slumbering Ones got invoked, I sent my most trusted Celestial, Arimiel, throug the dimensions to spy upon the Horrors on unreality. But not even his glorious mind could resist the gaze of the ancient spawns. He is now utterly and completely mad beyond any reason as his soul constantly burns with unbeing and bears items of strange might. He will instill terror and madness upon his rampage through this realm. His divine chariot is also missing and I fear deeply of what might have come of it..
It hurts me to see my noblest courier in this state. He is truly mighty and benefits from the heretical blessings of the slumbering ones. But his madness makes him erratic and one aspiring to be a god should surely be able to take him down and bring peace to his burning soul. I will reward his saviour with a shower of boons and he will be worth a great deal more in my eyes.
|
->
Let's cut to the chase. Here he is:
-->
Aramiel has now descended from beyond dimensions and into Lanka. He moves randomly with a 1d10 dice (with each province connection counting as one option on the dice). If the result is greater than the number of connections in the province, he will build a lab and then teleport to another random province in the map in the next turn.
Aramiel is mad, but not stupid. He will not attack head-on into armies or forts (issuing a re-roll if such situation is rolled). This also makes his presence just annoying (because he is basically just a very tough raider). His madness causes him to change tactics constantly and he will fight differently in each combat and might even start the battle in some other form than his first astral form.
Aramiel is the prophet of madness and sorrow, the burning angel, the false shephard and he will desctruction and madness upon provinces he visits (usually a remote event that kills pop or causes unrest or misfortune). He also might not be always alone as his presence will bring the attention of the cults that formed when the Sing of the Slumbering Elders appeared..
The reward for killing him (note that he has to be actually killed, banishing him to hell/kokytos/disco dimension does not count) is a free boon of each possible type (a'k'a items, gold, gems, information, free ritual castings and the opportunity to hold the arena fight) and +2 boons to total.
(Aramiel was originally a lot tougher but rewarded a conquest point, although I really don't like changin stuff mid game, awarding conquest points for ordeals from him was a stupid idea. It would be a really unclimatic finish to win the game due to conquest point from this kind of event so I decided against it sometime about 10-20 turns ago. Anyways, the point of this tale:
So now there are no conquest point ordeals unlike advertised at the start of the game. This was the only one I designed)
And yes, he has a theme song like the previous "monster" event. Heavy metal is my muse.
Last edited by Burnsaber; May 6th, 2010 at 06:13 PM..
|

May 7th, 2010, 06:31 PM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Legendary Ordeals
Quote:
Originally Posted by The Pantokrator
The arena fight was won by the beastly Mandeha, Achyuta fighting for Lanka. His opponent was tough, but just was not tough enough for the Mandehas ancient might.
Only a skillful pretender could enlist the services of such beast and Lanka has gained worth in my eyes.
|
-->
Lanka won the Arena match.
|

May 20th, 2010, 02:43 PM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
The Ordeal for turn 56: The Rupture
The Ordeal for Turn 56: The Rupture
Quote:
Originally Posted by The Pantokrator
The ascension wars have been going on for over 4 years now. Great and mighty things are awakening as the pretenders release ever the more powerful spells in this realm. Now as the gaze of the Ancients is fixed upon us all, the air cackles with eldricht potential.
Chaos is upon as all as that excess magic seeks a purpose, a way to release itself. The skies will open and the earth will shake as the battleground itself will rise to do battle.
This is..
THE RUPTURE!
On the first month, the forests darkened as primal and slumbering forces were awakened. And they were furious to find tresspassers upon their sacred ground! Many great soldiers have been forever lost to the fickle forest after hearing the lullaby for eternal sleep from these primal guardians.
|
->
Forgot to do a in-game post of this. Sorry, likely was a still bit too worked over the death of Aramiel.
Basically hostile rituals are going to rain down on provinces depending on their terrain type and possibly other variables until the next ordeal. These variables vary, but it is still unlikely that one province would be hit by one of these events twice, unless it has a lot of terrains or other things of intrest.
On the first month of the rupture, half of the forests on the map got struck by the spell "Beckoning".
|

April 25th, 2010, 03:28 AM
|
 |
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Legendary Ordeals
On an unrelated note, my vote's for sale.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|