| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				August 4th, 2000, 01:40 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Brigadier General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 1999 
					Location: Lancaster, OH 43130 
					
					
						Posts: 1,997
					 
					 
	Thanks: 5 
	
		
			
				Thanked 9 Times in 8 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Colonizing other systems
			 
             
			
		
		
		
		You need to transfer some population there initially.  What I do is put a cargo hold in the ship and then before load some population for the colony. 
------------------ 
Sarge is coming...
 
Richard Arnesen 
Director of Covert Ops 
Shrapnel Games
 http://www.shrapnelgames.com
 
		
	
		
		
		
		
		
		
			
				__________________ 
				Change is inevitable, how you handle change is controllable - J. Strong
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 4th, 2000, 02:02 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Lieutenant Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 1999 
					Location: Pittsburgh, PA, USA 
					
					
						Posts: 1,423
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Colonizing other systems
			 
             
			
		
		
		
		Another thing to keep in mind.  The default colony module carrys 4 m people.  Some planets, though "colonizable" just flat out SUCK.  Because of this, there *appears* to be a minimum required population to survive.  I've had colonies on planets with the 4m starting, and next turn, they were toast.  I then used transports to drop 20m or so on them, and they did just fine.  I have not seen the code, but this has happened in a number of games, and I just thought it was a feature. 
<shrug> 
 
John 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 4th, 2000, 06:01 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Private 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 1999 
					Location: Victoria, British Columbia, Canada 
					
					
						Posts: 17
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Colonizing other systems
			 
             
			
		
		
		
		There's lots of neat little things you can do when you design your ships using SE's component system.  One of the advantages of having played SE3 is that I have a better understanding of how the ship design system works for SE4 - this helps since there is relatively little help, unless you go to Malfador's site and read the Q&A's or visit this forum, in playing the demo (must be frustrating for newbies).   
 
This is probably the best ship designing system I have seen for this type of game - far and above the next competitor MOO2. 
 
------------------ 
Mike Tremblay 
"Bitter Mike" 
 
		
	
		
		
		
		
		
		
			
				__________________ 
				Mike Tremblay 
Bitter Mike 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 4th, 2000, 04:07 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Private 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2000 
					
					
					
						Posts: 18
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Colonizing other systems
			 
             
			
		
		
		
		Wingte, if you've been to a new system through the warp point, and have a map, you can simply select your colony ship and then change systems without losing the command interface for that ship, then instruct it to colonize a planet in that system, or you can manually load population and then colonize. personally, I colonize with the basics, a cargo facility, and then follow up with a medium transport under minister's control. The advantage of this is the transport operates on it's own, without micro-management, and the size of the colony grows almost immediatly without spending tons of credits on large colony ships. A colony ship is taken apart and used for the colony, but a population transport is reused. 
 
------------------ 
Treat Customers like family: exploit them. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Sarcasm is just one more service we offer.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 18th, 2001, 02:48 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Lieutenant Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2001 
					Location: iola, ks, usa 
					
					
						Posts: 1,319
					 
					 
	Thanks: 3 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Colonizing other systems
			 
             
			
		
		
		
		The oldest post.  cool 
 
bump 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		  Linear Mode 
		
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |