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				October 14th, 2004, 12:00 AM
			
			
			
		  
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				Major 
				
				
				
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				Re: OT: Getting a head...(3d art, Updated)
			 
             
			
		
		
		
		Looks better than the first one, but it needs ears.  Also, the lips look too big from the front and the nose is missing nostrils.  It would be nice if you could fix those little black triangles, too. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 14th, 2004, 01:42 AM
			
			
			
		  
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				Re: OT: Getting a head...(3d art, Updated)
			 
             
			
		
		
		
		Thanks. Going to do ears Last. Lips can be fixed easy, I think. As for nostrils, I'm going to texture them in, as this is going to be a CRPG generic humaniod form for making characters and stuff of off and not a 10,000 triangle work of art.    Nothing I can do about the black triangles, that's a problem with the renderer.    
		
	
		
		
		
		
		
		
			
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				October 14th, 2004, 01:52 AM
			
			
			
		  
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				Re: OT: Getting a head...(3d art, Updated)
			 
             
			
		
		
		
		This head looks better than the previous one.    
Those little bulges above the mouth to the right and left gives the face a mousey - weasely look, like a cartoon chipmunk or squirrel.  Need to flatten those out to make it look more human.      Otherwise, looks good!     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 14th, 2004, 02:35 AM
			
			
			
		  
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				Re: OT: Getting a head...(3d art, Updated)
			 
             
			
		
		
		
		Yes, those are supposed to be cheekbones. Thanks and thanks in advance. 
 
I fixed the cheeckbones. Part of the problem appears to be a renderer problem, along with the bulging eyes, but unless anyone else has any problems(please tell me if you do) I'm declaring the head done. 
		
	
		
		
		
		
		
		
			
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A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
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				October 14th, 2004, 06:30 AM
			
			
			
		  
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				Re: OT: Getting a head...(3d art, Updated)
			 
             
			
		
		
		
		Wow, looking good! 
Thumbs up Narf! 
		
	
		
		
		
		
		
		
			
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