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				November 5th, 2004, 12:48 AM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Faerun Test Mod - 17 player modded game recrui
			 
             
			
		
		
		
		Cool welcome aboard all. 
 
The modfile "Faeruntest.dm" goes in your mod directory. 
 
To start the game with mod enabled you can use the command line switch as follows: 
 
--enablemod FaerunTest.dm 
 
Or you can enable the mod by starting the game normally and going to preferences, mod preferences, then activate the mod in question. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2004, 08:21 AM
			
			
			
		  
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				Private 
				
				
				
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					Join Date: Apr 2003 
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				Re: Faerun Test Mod - 17 player modded game recrui
			 
             
			
		
		
		
		did you notice you now have 2 ulm players ? ^^ 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2004, 09:12 AM
			
			
			
		  
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				Re: Faerun Test Mod - 17 player modded game recrui
			 
             
			
		
		
		
		Yo soapy can I play unmoded games while playing in this one? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2004, 12:19 PM
			
			
			
		  
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				Re: Faerun Test Mod - 17 player modded game recrui
			 
             
			
		
		
		
		Whoops, Ulm double-billed.  Sorry Krootish! You will have to pick a different nation...    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2004, 12:23 PM
			
			
			
		  
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				Re: Faerun Test Mod - 17 player modded game recrui
			 
             
			
		
		
		
		Yes... just make sure when you are connecting to/playing unmodded games that the mod is not activated in your mod preferences. 
 
I use command line switches and shortcuts, I find its the easiest way. One shortcut for each MP game I am in, with each shortcut automatically connecting to the game in question and enabling any required mods. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2004, 12:44 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Faerun Test Mod - 17 player modded game recrui
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Soapyfrog said: 
Yes... just make sure when you are connecting to/playing unmodded games that the mod is not activated in your mod preferences. 
			
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 This doesn't matter.  If the mod is needed, it gets selected.  If it isn't needed, it gets deactivated.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2004, 12:46 PM
			
			
			
		  
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				Re: Faerun Test Mod - 17 player modded game recrui
			 
             
			
		
		
		
		Ah I did not know that! So its only important to set the preference when you are making your pretender initially. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2004, 01:09 PM
			
			
			
		  
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				Re: Faerun Test Mod - 17 player modded game recrui
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Soapyfrog said: 
Yes... just make sure when you are connecting to/playing unmodded games that the mod is not activated in your mod preferences. 
 
I use command line switches and shortcuts, I find its the easiest way. One shortcut for each MP game I am in, with each shortcut automatically connecting to the game in question and enabling any required mods.  
			
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 Actually, as I understand it, this is not necessary. Once it's started the game itself will remember which mods apply.
 
The only point where you  must specify the mod preferences is when you create your Pretender, and (I imagine), if you are creating a game. It is very important, however, to set your mod via preferences while creating your Pretender, as this can really screw up your setup if you have the wrong mods enabled.
 
Edit: 
Ooops - didn't read all the Posts before replying!     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2004, 01:10 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Faerun Test Mod - 17 player modded game recrui
			 
             
			
		
		
		
		 
If the mod was enabled when you create the pretender, you don't have to worry about whether or not it's turned on.  Just make sure to not try and use that pretender in a non-modded game. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Wormwood and wine, and the bitter taste of ashes.
			 
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2004, 01:19 PM
			
			
			
		  
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				Re: Faerun Test Mod - 17 player modded game recrui
			 
             
			
		
		
		
		How would you all feel about a no watchtower/no mausoleum rule? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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