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				February 12th, 2005, 08:04 PM
			
			
			
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				 Re: Capship Mod 
 You say you don't have a working AI yet?  I'll work on it, see what I can do.  AI's aren't exactly my specialty, but I may get something rudimentary going.  I'll let you know. 
				__________________ 
				Courage doesn't always roar.  Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
 
Maturity is knowing you were an idiot in the past.  Wisdom is knowing that you'll be an idiot in the future.
 
Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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				February 12th, 2005, 10:30 PM
			
			
			
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				 Re: Capship Mod 
 I like the idea of facilities generating shield points, I think I will add that to my mod. |  
	
		
	
	
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				February 13th, 2005, 12:26 AM
			
			
			
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				 Re: Capship Mod 
 
	Quote: 
	
		| Renegade 13 said: You say you don't have a working AI yet?  I'll work on it, see what I can do.  AI's aren't exactly my specialty, but I may get something rudimentary going.  I'll let you know.
 
 |  Sorry, I worked on getting an AI to work for about the past 3 hours, and nothing.  I hope someone else can get one working.
				__________________ 
				Courage doesn't always roar.  Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
 
Maturity is knowing you were an idiot in the past.  Wisdom is knowing that you'll be an idiot in the future.
 
Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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				February 10th, 2005, 04:05 PM
			
			
			
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				 Re: Capship Mod 
 Oh, and Capship is always equipped with the latest version of the "Cultures and Demeanors" add-on mod. 
				__________________O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
 -Stargate SG1
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				February 10th, 2005, 04:21 PM
			
			
			
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				 Re: Capship Mod 
 Hmmm hundreds of turns for one ship eh? maybe I'll take a look at it. 
				__________________When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!
 
 "If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
 A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.
 
 "I'm not really a slapper....I mainly punch and gouge."
 Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
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				February 10th, 2005, 04:36 PM
			
			
			
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				 Re: Capship Mod 
 But only for the biggest... the small (i.e. somewhat normal) warships take less to build. A light cruiser is the size of a Baseship (1500kT) and can be a (small) backbone for your spacefleet. Anything from Light to Heavy Cruiser (Battlecruiser if you're economically superior) can be the backbone of your fleet. The largest ships (anthing above Battlecruiser is a Capship, and a Battlecruiser is 6000kT) take looong to build and lots to maintain. The absolutely excessive costs of COMCAs makes them an economic nightmare... but in a military environment it is worth a solid Sphereworld (Dyson sphere) in compressed diamond. The basic COMCA (where "basic" is nothing but a Master Computer) takes over 100 turns to build, if you fill it with weapons it will be about two to hree hundred. DO TAKE NOTE HOWEVER that the maintenance cost has been INCREASED TO 50%!!!!! 
				__________________O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
 -Stargate SG1
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				February 12th, 2005, 01:42 PM
			
			
			
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				 Re: Capship Mod 
 I know... I've seen... but... but... it's... it's... just so MANY of them! Endless lists of engines! Enough engine types to fill a Dyson Sphere!
 (The rest STILL looks very good tho.)
 
				__________________O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
 -Stargate SG1
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				February 13th, 2005, 04:36 PM
			
			
			
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				 Re: Capship Mod 
 Not COMP descr, ABILITY descr. I've made long comp descrs before, and they all worked. It were the Ability descrs that caused me trouble.
 Thnx for all the input, guys.
 
				__________________O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
 -Stargate SG1
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				February 13th, 2005, 05:52 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Capship Mod 
 What I said is absolutely true... go test it. Having descriptions in either place that are too long causes the same problem... |  
	
		
	
	
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				February 18th, 2005, 12:57 PM
			
			
			
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				 Re: Capship Mod 
 Here's Capship 0.801. It isn't 0.81 since this version is just 0.80 with the revamped GC and a few minor bug fixes.
 Test it and tell me what you think about the GC.
 
				__________________O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
 -Stargate SG1
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