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  #1  
Old April 4th, 2005, 12:58 PM
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Default Re: Star Trek Mod - Please need some help

This can indeed be very..... annoying - say, you're building a Tactical cube, and an event kills even 10M pop on a several B planet, you might experience slower production - look in Seetings for the population "threasholds" where you get increased production - and it might take another 3 turns extra. Or, also not so very nice, you can build at 2k minerals per turn and you have a ship costing 10300 minerals. It will STILL take six turns to finish.
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Old April 4th, 2005, 02:11 PM
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Default Re: Star Trek Mod - Please need some help

Then again i experienced player will just cut off some components and do a retrofit run, majorly decreasing the time to complete a a fleet / a ship at only minorly increased cost.
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Old April 4th, 2005, 02:27 PM

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Default Re: Star Trek Mod - Please need some help

Greetings,

It is exactly what I was thinking. Excuses my inexperience of the game. But can I build almost empty cubes then build many ships with space yards or repair units and make a fleet. Then I retrofit my cubes and incorporate them in the repair fleet. If I can repair tens of components by turns, I would be able to build the ships ASAP.

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Old April 4th, 2005, 03:02 PM
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Default Re: Star Trek Mod - Please need some help

You could do that, but there is a maximum cost difference between the two designs (usually 150%) allowed for retrofitting, so it won't really help all that much in your situation.
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Old April 4th, 2005, 03:04 PM

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Default Re: Star Trek Mod - Please need some help

Greetings,

I saw that difference of cost. Is it 150% more or 150% of the initial cost (50% more)? I am not English speaking born, so I don't understood this nuance in the text :

Initial ship cost 100.
Can you upgrade to 150 (50%) or 250 (150%)?

And once you upgraded, let's say it is 150 with an initial 100. And you upgrade again. Did the basis change to 150 or is it still 100?

Thank you
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