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  #1  
Old September 2nd, 2005, 06:00 PM
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Default Re: mods?

i dont think emmissive or regular armor abilities work on planets. you can use either the shield or phased shield abilities. if you use phased shields, then shield-skipping weapons wont go through them.

sadly, this has the drawback of leaving them vulnerable to shield depleting weapons. otherwise, it is functionally the same as armor.

Traditionally, if you just want to add alot of hitpoints to a planet, you can build weapon platforms with nothing but armor on them. Or perhaps design a special size of weapon platform that takes a special armor component that is too large for regular weapon platforms.

If you want it to occupy facility space, you can always build cargo facilities on the planet to hold more weapon platforms.
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Old September 2nd, 2005, 07:11 PM

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Default Re: mods?

I dont think you can use phased shield abilities on planets,
so i think all just have to use massive planetary shielding and weapon platforms... well we tried. Also i tried making a self destruct for planets wont work. on another note i think all try making a weapon platform that cost alot and has super armor so its like massive planetary armor. all try to make it fair
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Old September 2nd, 2005, 07:16 PM

I_DONT_CARE I_DONT_CARE is offline
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Default Re: mods?

thanks Ed Kolis for the emmissive armor tip i would have a lot of Trouble trying to make my weapon platform thing
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Old September 2nd, 2005, 07:17 PM
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Default Re: mods?

im pretty sure phased shields work. I think the Proportions mod uses them as a built in part of Cultural Centers, to represent the large size and distributed nature of a homeworlds industry.
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Old September 2nd, 2005, 07:18 PM

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Default Re: mods?

cool all try them
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  #6  
Old September 2nd, 2005, 08:24 PM
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Default Re: mods?

I tested emissive on both facilities and planets (via StellarAbilityType.txt) - neither worked in the simulator
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Old September 2nd, 2005, 10:03 PM
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Default Re: mods?

Quote:
-Atrocities' Star Trek Mod (AST). I don't know what the other ST mod is exactly.
The Atrocities Star Trek Mod is no longer supported. The "other" star trek mod is the Star Trek Mod or STM. It is a complete, as much as we can do it, conversion of SEIV into a Star Trek like game. From over 20 unique races with thier own star trek ship sets, to 20 neutral races with solid single player AI.

The mod is still supported and updates are posts as bugs and other items are addressed.

www.astempire.net to view the web site for the Star Trek Mod.
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Old September 3rd, 2005, 06:33 AM
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Default Re: mods?

Quote:
Atrocities said:
Quote:
-Atrocities' Star Trek Mod (AST). I don't know what the other ST mod is exactly.
The Atrocities Star Trek Mod is no longer supported. The "other" star trek mod is the Star Trek Mod or STM. It is a complete, as much as we can do it, conversion of SEIV into a Star Trek like game. From over 20 unique races with thier own star trek ship sets, to 20 neutral races with solid single player AI.

The mod is still supported and updates are posts as bugs and other items are addressed.

www.astempire.net to view the web site for the Star Trek Mod.
Ah, to be honest, that was the one I meant. I believe people make that mistake often.
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Old September 3rd, 2005, 07:14 AM
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Default Re: mods?

Tis way the AST is nolonger supported.
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