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September 12th, 2005, 10:08 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Question about worldships
'Greetings. I am Narf. Your cheese will be assimalated. Resistance is futile, unless you have a flamethrower. Oops.'
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 12th, 2005, 10:13 PM
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Major
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Join Date: Sep 2004
Location: Searching for a holy grail.
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Re: Question about worldships
Hmmm flamethrower some milk? That could be the fast way to make cheese you know.
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He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
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September 13th, 2005, 03:00 AM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Question about worldships
Hmm, I don't know about earlier versions of the mod, but Devnull 1.71 doesn't have worldships. I just checked the data files, and the biggest non-monster mobile hull is the Super Monitor at 2000 kt. Monster races have the "Friggin HUGE Beast" at 10000 kt, but they are not intended to be played by humans.
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September 13th, 2005, 03:32 PM
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Private
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Join Date: Sep 2005
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Re: Question about worldships
I see, oh well, I thought I read somewhere that devnull had worldships. Thank you for your time though. I do have another problem however. I decided to try the pirates & nomads mod and it was working just fine until I ran into an error saying I was missing some images. I did some looking around and downloaded what I believe to be the proper image pack: imagemodmod, combatpack11, componentpack26, facilitypack16.
I think I installed them correctly, but when I started a new game, a bunch of error messages popped up. Each one was for a different race. Any help would be greatly appreciated.
Oh yeah, and thank you all for the nice greetings.
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September 13th, 2005, 08:06 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Question about worldships
Did you download the humans-only 'PBW' version, or the AI-friendly 'STD' version?
If you are using then Standard version, then keep in mind that any AIs you add to the mod will need to be run through the AI-Patcher program.
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September 14th, 2005, 04:30 PM
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Private
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Join Date: Sep 2005
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Re: Question about worldships
I'm using the standard version. I don't think the one ship set I added is the problem, multiple error messages popped up, each one was for each race that comes with the mod. This only happened after I added the image packs. Are those even the right ones to use?
I can try to remove the ship set I added later to see what happens. If the errors still happen, then I'll post again with a more detail example of the problem.
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