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March 31st, 2006, 12:50 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Big ship supremacy... Can little ships keep up?
See Heavy Torpedoes and Anti-Matter Torpedoes in Proportions 3.x. With some research they can be quite powerful, but the mount is based on _warhead_ technology rather than ship size, so larger ships tend to use longer-ranged weapons with size-based mounts, but a small inexpensive ship can mount these weapons. Very similar to what you were suggesting, and again, I think it works well.
PvK
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April 1st, 2006, 01:01 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: Big ship supremacy... Can little ships keep up
I've added a new Small Ship Masters racial trait to the next version of the Masters Mod. It should yield a race that can effectively negate the "bigger is better" strategy. Right now, ship construction is researched like it is in the stock game, but research in other areas gives additional small hull sizes with certain bonuses.
I'd like to add a few more though, and I was wondering if you guys had any suggestionson what I could add. Here's what the Small Ship Masters have so far:
Hulls:
Ship Con 2 + Propulsion 3 = Fast Escort (+50% defense, +4 combat movement)
Ship Con 3 + Industry 1 = Cheap Frigate (0 hull cost)
Ship Con 3 + Mil Sci 1 = Stabilized Frigate (+30% offense)
Ship Con 4 + Armor 1 = Hardened Destroyer (30 emissive)
Ship Con 4 + Mil Sci 1 = Stabilized Destroyer (+30% offense)
Ship Con 5 + Shields 1 = Shielded Light Cruiser (50 shields)
Ship Con 5 + Armor 1 = Hardened Light Cruiser (30 emissive)
Ship Con 6 + Resupply 1 = Endurance Cruiser (10000 supply storage)
Ship Con 6 + Shields 1 = Shielded Cruiser (100 shields)
Mounts (for 100-500kT ships):
Ship Con 7 + Mil Sci 1 = Stabilized Ship Mount (+30% offense)
Ship Con 5 + Sensors 1 = Miniaturized Electronics Mount (50% size, 150% cost increase, only for electronics)
Ship Con 6 + Shields 1 = Small Geometry Shield Mount (150% shield strength)
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April 1st, 2006, 03:18 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Big ship supremacy... Can little ships keep up
Say what?
50 shields?!? Unless that's leaky shield points, its not worth the space in the hull selection screen.
I suggest that instead of making new hulls for that, you create a Shield mount, which would provde +10% to shield generation. Better effects, and dosen't use a hull.
__________________
Things you want:
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April 1st, 2006, 06:28 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Big ship supremacy... Can little ships keep up
Isn't Resupply 1 a starting tech?
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The Ed draws near! What dost thou deaux?
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April 1st, 2006, 06:48 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: Big ship supremacy... Can little ships keep up
Oh, why so it is. Resupply 2 will work.
... and increased shields to 75 and 125.
There already is the shield mount, farther down the list.
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August 11th, 2006, 06:17 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Big ship supremacy... Can little ships keep up?
Suggests to me the game designer is non-Newtonian... 
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