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  #1  
Old March 31st, 2006, 12:50 AM
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Default Re: Big ship supremacy... Can little ships keep up?

See Heavy Torpedoes and Anti-Matter Torpedoes in Proportions 3.x. With some research they can be quite powerful, but the mount is based on _warhead_ technology rather than ship size, so larger ships tend to use longer-ranged weapons with size-based mounts, but a small inexpensive ship can mount these weapons. Very similar to what you were suggesting, and again, I think it works well.

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Old April 1st, 2006, 01:01 PM
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Default Re: Big ship supremacy... Can little ships keep up

I've added a new Small Ship Masters racial trait to the next version of the Masters Mod. It should yield a race that can effectively negate the "bigger is better" strategy. Right now, ship construction is researched like it is in the stock game, but research in other areas gives additional small hull sizes with certain bonuses.

I'd like to add a few more though, and I was wondering if you guys had any suggestionson what I could add. Here's what the Small Ship Masters have so far:

Hulls:
Ship Con 2 + Propulsion 3 = Fast Escort (+50% defense, +4 combat movement)
Ship Con 3 + Industry 1 = Cheap Frigate (0 hull cost)
Ship Con 3 + Mil Sci 1 = Stabilized Frigate (+30% offense)
Ship Con 4 + Armor 1 = Hardened Destroyer (30 emissive)
Ship Con 4 + Mil Sci 1 = Stabilized Destroyer (+30% offense)
Ship Con 5 + Shields 1 = Shielded Light Cruiser (50 shields)
Ship Con 5 + Armor 1 = Hardened Light Cruiser (30 emissive)
Ship Con 6 + Resupply 1 = Endurance Cruiser (10000 supply storage)
Ship Con 6 + Shields 1 = Shielded Cruiser (100 shields)

Mounts (for 100-500kT ships):
Ship Con 7 + Mil Sci 1 = Stabilized Ship Mount (+30% offense)
Ship Con 5 + Sensors 1 = Miniaturized Electronics Mount (50% size, 150% cost increase, only for electronics)
Ship Con 6 + Shields 1 = Small Geometry Shield Mount (150% shield strength)
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Old April 1st, 2006, 03:18 PM
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Default Re: Big ship supremacy... Can little ships keep up

Say what?
50 shields?!? Unless that's leaky shield points, its not worth the space in the hull selection screen.

I suggest that instead of making new hulls for that, you create a Shield mount, which would provde +10% to shield generation. Better effects, and dosen't use a hull.
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Old April 1st, 2006, 06:28 PM
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Default Re: Big ship supremacy... Can little ships keep up

Isn't Resupply 1 a starting tech?
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Old April 1st, 2006, 06:48 PM
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Default Re: Big ship supremacy... Can little ships keep up

Oh, why so it is. Resupply 2 will work.
... and increased shields to 75 and 125.

There already is the shield mount, farther down the list.
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Old August 11th, 2006, 06:17 PM
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Default Re: Big ship supremacy... Can little ships keep up?

Suggests to me the game designer is non-Newtonian...
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