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  #1  
Old August 14th, 2006, 08:45 PM
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Default Re: New Mod Launcher

MFC is an atrocity and I can't get WTL/ATL working. I had to go with some sort of framework... java, .net, wxpython, gtk, whatever. Java is crap, python + wxpython is probably more complicated for most to get installed, and I know nothing of gtk, so I am left with .net.
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  #2  
Old August 14th, 2006, 09:29 PM
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Default Re: New Mod Launcher

Nice program Fyron, however I don't like the icon you are using for it. Perhaps in a later version you could change that.
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  #3  
Old August 14th, 2006, 09:34 PM
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Default Re: New Mod Launcher

Quote:
Imperator Fyron said:
Java is crap,
Sheesh.
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  #4  
Old August 14th, 2006, 10:55 PM
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Default Re: New Mod Launcher

Quote:
Imperator Fyron said:
MFC is an atrocity and I can't get WTL/ATL working. I had to go with some sort of framework... java, .net, wxpython, gtk, whatever. Java is crap, python + wxpython is probably more complicated for most to get installed, and I know nothing of gtk, so I am left with .net.
Have you looked at wxWidgets?
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  #5  
Old August 17th, 2006, 05:56 PM
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Default Re: New Mod Launcher

I've uploaded v0.12, which adds the ability to delete savegames and fixes an issue with trying to launch a savegame as host without a password. Default player # for new savegames has been set to 1 instead of 0. I've been trying to get password importing from matryx mod launcher working, but .net is being very finicky about reading in the encrypted characters.
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  #6  
Old August 18th, 2006, 05:52 PM
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Default Re: New Mod Launcher

I have uploaded v0.13, which has the ability to import passwords from Matryx Mod Launcher.
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Old September 3rd, 2006, 12:55 PM
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Default Re: New Mod Launcher v0.20

I loaded .Net after discovering the new version didn't work.

I am getting an error message, attached.
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File Type: jpg 442281-error_ModLauncher.jpg (109.1 KB, 151 views)
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  #8  
Old September 3rd, 2006, 01:56 PM
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Default Re: New Mod Launcher v0.21

Try the new version 0.21 (in first post).

v0.21 will automatically zip up the savegame files for you when you use the host process function.
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  #9  
Old October 3rd, 2006, 03:14 PM
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Default Re: New Mod Launcher v0.22

The new v0.22 will automatically detect the SE4 game version. The folder browser also now has a convenient address box.

Note that it is now set to go into it's own folder, due to the increasing number of files. You can move or delete all of the FyroModLauncher related files in the root dir, if you had it there.
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