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August 14th, 2006, 08:45 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New Mod Launcher
MFC is an atrocity and I can't get WTL/ATL working.  I had to go with some sort of framework... java, .net, wxpython, gtk, whatever. Java is crap, python + wxpython is probably more complicated for most to get installed, and I know nothing of gtk, so I am left with .net.
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August 14th, 2006, 09:29 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: New Mod Launcher
Nice program Fyron, however I don't like the icon you are using for it.  Perhaps in a later version you could change that. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 14th, 2006, 09:34 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: New Mod Launcher
Quote:
Imperator Fyron said:
Java is crap,
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Sheesh. 
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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August 14th, 2006, 10:55 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: New Mod Launcher
Quote:
Imperator Fyron said:
MFC is an atrocity and I can't get WTL/ATL working. I had to go with some sort of framework... java, .net, wxpython, gtk, whatever. Java is crap, python + wxpython is probably more complicated for most to get installed, and I know nothing of gtk, so I am left with .net.
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Have you looked at wxWidgets?
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August 17th, 2006, 05:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New Mod Launcher
I've uploaded v0.12, which adds the ability to delete savegames and fixes an issue with trying to launch a savegame as host without a password. Default player # for new savegames has been set to 1 instead of 0. I've been trying to get password importing from matryx mod launcher working, but .net is being very finicky about reading in the encrypted characters.
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August 18th, 2006, 05:52 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New Mod Launcher
I have uploaded v0.13, which has the ability to import passwords from Matryx Mod Launcher.
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September 3rd, 2006, 12:55 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: New Mod Launcher v0.20
I loaded .Net after discovering the new version didn't work.
I am getting an error message, attached.
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Caduceus
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September 3rd, 2006, 01:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: New Mod Launcher v0.21
Try the new version 0.21 (in first post).
v0.21 will automatically zip up the savegame files for you when you use the host process function.
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October 3rd, 2006, 03:14 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New Mod Launcher v0.22
The new v0.22 will automatically detect the SE4 game version. The folder browser also now has a convenient address box.
Note that it is now set to go into it's own folder, due to the increasing number of files. You can move or delete all of the FyroModLauncher related files in the root dir, if you had it there.
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