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  #1  
Old January 9th, 2007, 10:44 PM
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Wish Wish is offline
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Default Re: Counter to darkness spell?

frozen heart and incinerate are also 100% hit spells. as well as disintegrate, I believe.

I'm not sure air or earth get one, but all the other paths have a spell like this, and incinerate even comes on a non-artifact magic item.
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Old January 10th, 2007, 03:38 AM
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Default Re: Counter to darkness spell?

Light, and it's counterpoint, is one new path of magic that I'm definitely requesting having added to the game. Unless you're working on your tan instead of sitting in front of a computer, I'm sure it's pretty obvious that there's a distinction between fire and light. Hopefully this and other matters can be explored and cleared up as the magic system grows.
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Old January 10th, 2007, 05:59 AM
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Default Re: Counter to darkness spell?

Yyyes, all we need are 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' style deadlocks.
Fun.
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Old January 10th, 2007, 11:58 AM

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Default Re: Counter to darkness spell?

Eagle Warriors set to attack rearmost?
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Old January 17th, 2007, 04:16 PM

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Default Re: Counter to darkness spell?

Quote:
B0rsuk said:
Yyyes, all we need are 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' style deadlocks.
Fun.
A better solution would be to have the counter be a 'Grant Darkvision' spell. If it only affects a small number of troops at a time, or only grants partial darkvision, it seems properly balanced to counter a darkness strategy without entirely eliminating its value.
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