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November 27th, 2008, 09:02 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
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Thanked 3 Times in 2 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
This concept sounds quite similar to a game I started back in the days of Dom2, call "Yarnspinners". In that game, writing your AAR was the main point and that was reflected in the rules of the game as follows:
1. Each turn, each player submitted a couple of paragraphs of narrative to an independant, non-playing gamemaster that scored the submision as follows:
- 0 points if nothing was submitted
- 1 point for overly terse (one-liner) or excessively verbose submissions
- 2 points for anything else
After a nominated number of turns (I think we chose 60) the game ends and nations are awarded further points for being the front-runner (10 points) or runner-up (5 points) in each of the score graphs except army size.
Nation with the most points is the winner. The idea was popular enough to spawn a second game (Yarnspinners2) although I wasn't involved with that, and I think they tweaked the rules a little.
Anyways, good luck with Chronicles!
Zap
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March 30th, 2009, 10:44 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Re: Chronicles_MA - General Game Discussion
....nudge
KC .. I'm attacking T'ien Ch'i. Not sporting of me to battle someone in a stale-spin. I have no doubt you can put a hurt'n on Caelum with those ponies of yours.... and you likely have 1E6 gold for more...
-SSJ
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"I yam what I yam" - Popeye
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November 26th, 2008, 02:42 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Thoughts from the "Yarnspinners 2" game in Dominions 2 (search the forums, it's all still there):
-- writing even one contribution per week is hard to keep up, so don't have the turns too often
-- crowded map! the best stories come when nations interact, so make that happen early
-- consider de-incentivizing the elimination of players (no VP in capitals?); it sucks to get knocked out if you're having fun writing
Yarnspinners 2 was a whole lot of fun. Hope you can get this one going. In the past, heavy RP games have had bad luck.
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November 26th, 2008, 03:53 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Can I be LA Ermor?  Or Ashdod at least?
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November 26th, 2008, 04:12 PM
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Corporal
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Join Date: Nov 2008
Posts: 148
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Yes you can, and you can have a special starting location that links directly to eight other regions...
All of which are deep sea regions, all of which have zero income.
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November 26th, 2008, 04:33 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I personally don't think everybody will write every turn. Spoiling your tactics when you're still working on them, giving away precious informations talking about your important battle the very turn you won/lost it, or just those turns when nothing happens...  I think it will be more likely that people interested in writing during the game will do it once every 3-4-5 turns not to spoil their tactics immediately and just to find their muse  Of course, as you said, many players will make for stories to come more often
If you're planning turns long enough and it's ok for you, I hope you'll keep a lil' spot for me  But before deciding the map I suggest to wait for a decided number of players (as djo suggested, a crowded map seems a great idea, at least for the variety).
Oh, if i can make my last suggestion (I hope you aren't finding me intrusive, I'm just chatting and advicing friendly  ) I'd tell you to at least -consider-, on the basis of the dimension of the map also, going for easy magic research. Tales of wild spells and enchantments, enormous summons and legendary artifact are much more interesting than the simple steamrolling national army going around - and with turns eventually being long, getting to the interesting part early would boost the attention IMHO.
All from me. Best regards!
Last edited by Tifone; November 26th, 2008 at 04:40 PM..
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November 26th, 2008, 05:19 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
If I get LA Ermor I can promise to report growth of Empire of Darkness every turn! [muahahahaha!]
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November 26th, 2008, 05:23 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Then can I get Hinnom. You can never have too many stories about evil demonic giants eating everything under the sun. 
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November 26th, 2008, 05:32 PM
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Corporal
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Join Date: Nov 2008
Posts: 148
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Thanked 27 Times in 9 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Right, if you're not in the list in the first post and are interested and willing to keep up a narrative, please say so. I'll give it a few days then start organising things.
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November 26th, 2008, 05:29 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
To be honest I think that Niefel, Hinnom and Ashdod are the nations that would totally own Ermor in 1:1 fight.
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