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April 2nd, 2009, 12:35 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Thanked 39 Times in 25 Posts
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Re: vs AI Tournament (Actually a Campaign)
Quote:
Originally Posted by Koh
This sounds interesting. When did you plan on starting this thing?
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I am thinking within the next week (the official campaign). At this point I am creating a test (1 battle) campaign for everyone to go through the process for a complete battle. Receiving the file, playing and then sending me back the file. This way, players can get the process down and I can receive the last save file and see what info for sure I have to work with. Sorta work out the bugs, pre-offical campaign.
Quote:
Originally Posted by Koh
And as for counting the score, you could just ask every player to save at the end of the last turn, load the saved game and finish the turn. Or, since the game can theoretically end at any given turn, to save at the end of each turn just to be sure they'll have the end game turn saved.
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I think if players alternate saving their game to 2 slots they will have the last one before any early ending that they can then send. That would work best I think.
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April 2nd, 2009, 04:19 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
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Thanked 128 Times in 87 Posts
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Re: vs AI Tournament (Actually a Campaign)
I need to drop out. I am sorry.
__________________
That's it, keep dancing on the minefield!
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April 2nd, 2009, 08:21 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Thanked 602 Times in 476 Posts
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Re: vs AI Tournament (Actually a Campaign)
Quote:
Actually - one part of the "core" force is missing.
The regimental tank battalion (4 tank platoon organisation almost always) was doctrinally split to attach a company to each mech battalion as an almost invariable rule. The tank company would then be split to attach a platoon to each mech company as an almost invariable rule as well.
The attached scenario 299 is not a scenario - it was something I was working on as a tactical guide, but have not had the time to progress. It is based on Isby, and is designed to be viewed in the editor. Scenario text is a first attempt at the explanation of the non-scenario
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Andy couple of questions
1) Is the book worth a gander
2) When I do this force normally add a scout section normaly 5 as buy from armour screen & delete other scout platoon & one SAM platoon assume they would have scouts.
Its actually clearer seeing it laid out in game than in a book nice one.
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April 3rd, 2009, 10:21 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,998
Thanks: 491
Thanked 1,931 Times in 1,257 Posts
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Re: vs AI Tournament (Actually a Campaign)
Quote:
Originally Posted by Imp
Quote:
Actually - one part of the "core" force is missing.
The regimental tank battalion (4 tank platoon organisation almost always) was doctrinally split to attach a company to each mech battalion as an almost invariable rule. The tank company would then be split to attach a platoon to each mech company as an almost invariable rule as well.
The attached scenario 299 is not a scenario - it was something I was working on as a tactical guide, but have not had the time to progress. It is based on Isby, and is designed to be viewed in the editor. Scenario text is a first attempt at the explanation of the non-scenario
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Andy couple of questions
1) Is the book worth a gander
2) When I do this force normally add a scout section normaly 5 as buy from armour screen & delete other scout platoon & one SAM platoon assume they would have scouts.
Its actually clearer seeing it laid out in game than in a book nice one.
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1) Yes - I had it and sold it in the 90s with all my tabletop wargaming stuff, so re-bought a second hand copy from an online book dealers. There is a revised edition out now (saw at Amazon for lots of money).
2) the scouts would be ahead of the demo, under regimental control. Maybe 5 - 10 KM ahead. MANPADS SAM platoon - is in the support coy columns.
Andy
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April 3rd, 2009, 10:57 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: vs AI Tournament (Actually a Campaign)
Quote:
1) Yes - I had it and sold it in the 90s with all my tabletop wargaming stuff, so re-bought a second hand copy from an online book dealers. There is a revised edition out now (saw at Amazon for lots of money).
2) the scouts would be ahead of the demo, under regimental control. Maybe 5 - 10 KM ahead. MANPADS SAM platoon - is in the support coy columns.
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1) Yes realised that its why I asked ebay I think
2) Perfect sense realy
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April 3rd, 2009, 07:48 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: vs AI Tournament (Actually a Campaign)
For those interested, this site gives the basic formation of a Soviet Motorized Rifle Regiment n the move (usually when advancing against unknown enemy defenses).
Motorized Rifle Regiment in Advanced Guard Formation
It also gives time frames (spacing) between the groups of the formation.
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April 3rd, 2009, 03:52 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: vs AI Tournament (Actually a Campaign)
Quote:
Originally Posted by Wdll
I need to drop out. I am sorry.
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No worries. We will probably start just after the weekend. If things change between then now and then just let me know, we can still work you in any time up untill the 1st battle is completed by all players.
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