.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old September 15th, 2009, 06:39 AM

Pehmyt Pehmyt is offline
Private
 
Join Date: May 2008
Location: Germany
Posts: 5
Thanks: 0
Thanked 4 Times in 3 Posts
Pehmyt is on a distinguished road
Default Re: OW describes the "Zeroing Effect" for Begginers

I'm not sure if I understand what you're saying, but naturally the formulas are not supposed to work for regular 2d6 (except for results below 6), the distribution is different as soon as we start rerolling.

In some approximate sense k represents the number of 6's rolled, at least for large values, but not exactly. See my example for getting DRN=7: there we have 7 = 5*1+1+1, so k=1 and r=1 and the P(DRN=7) = ((6-1)*5*1+1)/6^3 = 26/216 = 13/108, but among the 6 different ways of getting this there are 4 without any 6's and 2 with 1.

So k and r don't really depend on how you got your result, they are computed simply from the desired number X as
r = (X-1) % 5 (remainder)
k = (X-1)/5 (integer division, remainder dropped)

It might be possible to divide the result in two parts, each representing probabilities of getting the asked DRN with a given number of 6's. I have not looked into that, but if it is possible, it might lead to a more intuitive proof. Mine is using induction on k, and does not look very nice. On the other hand it works for any N-sided dice (N>1).
Reply With Quote
  #2  
Old September 8th, 2009, 07:49 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: OW describes the "Zeroing Effect" for Begginers

The other thing to remember is that 2.4 average damage is much better than 2.4 uniform damage. At first brush it feels like that takes 4+ hits to kill most humans, but in actuality it kills several and maims a bunch immediately because of how stuff lumps. In an ideal distribution each attack with that damage kills 24% of 10 hitpoint units which is waaaay better than knocking 24% off of everybody's hps.
Reply With Quote
  #3  
Old September 13th, 2009, 03:26 PM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: OW describes the "Zeroing Effect" for Begginers

Okay, there is a small error. I'll repost the tables on Monday.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.