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  #1  
Old September 26th, 2011, 03:22 PM

P3D P3D is offline
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Default Re: How do i get rid of this pretender ?

The brute force is to Wish the Boots away, then teleport some kitted out warlocks casting life-for-life.
Until then, keep pestering him with Lesser horrors.

The 22MR would also be less in enemy dominion (for Mind Hunting).
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  #2  
Old September 26th, 2011, 02:40 PM
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Default Re: How do i get rid of this pretender ?

Quote:
Originally Posted by Soyweiser View Post
Stuff.
Quote:
Originally Posted by Fantomen View Post
Stuff.
Quote:
Originally Posted by Bullock View Post
he has everything needed to TP and cast.
I think i will keep this solution if others fail.
Some good ideas here, the problem is that with the Boots of the Plains there is no way to teleport something designed to kill him on top of him, since he'll be off wreaking havoc somewhere else by the time the battle resolves, so you really can't go hunt him down. (Yeah, those boots are one of the very best items in the game.) I think the only reliable way to actively go after him would be Mind Hunt spam with as many boosters as possible. (Provided he's not moving around astral casters to protect his pretender from this.) Half of them will fail because they resolve after your target teleported away, but (if you have enough potential casters) you can make sure some hit the mark by choosing casters near the top and near the bottom of the casing order.

Other than that you're stuck with using expendable raiding forces to take terriotory and clean up after him while deploying some of the measures suggested by the previous posters in the army(s) that you really want to keep protected from him. (The various blood counters are perfect if the pretender acts alone, but in my experience targeting of said blood spells is wonky, and often won't target the big-hp targets, so if he's supported by other troops you might want to look at the other options. MR 22 (+4 in battle presumably) is not at all unsurmountable if you have a couple of casters with penetration bonuses.)
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Old September 26th, 2011, 05:28 PM

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Default Re: How do i get rid of this pretender ?

Depending on the circumstances, it may be worth attempting a domkill. Build up a few temples and blood sacrifice.
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  #4  
Old September 26th, 2011, 06:12 PM
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Default Re: How do i get rid of this pretender ?

As he is already Horror Marked, just put up astral corruption. You will go to war with everybody else btw.
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  #5  
Old September 26th, 2011, 11:30 PM

Knai Knai is offline
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Default Re: How do i get rid of this pretender ?

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Originally Posted by Soyweiser View Post
As he is already Horror Marked, just put up astral corruption. You will go to war with everybody else btw.
He isn't horror marked enough. S1 mages means you can just hit the guy with 5 horror marks per mage, and while he looks pretty though, Umor could still bring that god down.
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  #6  
Old September 26th, 2011, 06:30 PM
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Default Re: How do i get rid of this pretender ?

Horrors. Lots and lots of horrors. He'll succumb eventually.
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  #7  
Old September 26th, 2011, 08:59 PM

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Default Re: How do i get rid of this pretender ?

Vengeance of the Dead. I don't know if they have modified it lately in CBM or something, but that spell autokills any SC, period.

Probably that SC has a lot of kills done. If you cast it on him, he will face all that troops as ghosts. Even if he can kill all the ghosts, that only will double the amount of body counts in his record. Cast it again, and he face double that. Cast again, and it's quadruple. No matter how powerful the SC is, it soons enter in a combat he can't win during the number of rounds allowed for battle. Then, he will rout (he's the defender) and die.
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Old September 27th, 2011, 12:47 AM

Finalgenesis Finalgenesis is offline
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Default Re: How do i get rid of this pretender ?

For Vengeance of the dead, keep in mind medusa shield is likely the best counter against it.

Since spell options have been covered pretty well, I'll go on the SC options.

Keep in mind gargoyle is immune to Aegis petrification, as its a stone being. Don't know if you have the paths to summon + GoR them though. Crusher shows as stone being on the database but I've heard it's bugged, you will want to test it before GoRing them.

GoRed Gargoyle would make good patrollers against tele raider if you can get a couple of them equipped.

If you are using CBM 1.8x, vine whip has irrestible 1 AoE vine lock. Gargoyles with a vine whip and chi boots (might want cold immunity from ring or armor just in case) can probably kick him to death 1 on 1.

If CBM 1.9x, a gargoyle with gladiator gloves, speed boots, stone bird and astral snake have a fair chance 1v1 against him especially if you can get the snake paralyze hit in 1st. Again Rime hauberk optional for cold immunity.

Barring gargoyle, high MR SCs will have to do.

Finally, an example patrol team (many other types of patrol team that can work):
1. Bane - Eye of aiming, summer sword. Script cast
2. Bane - Piercer (or Just man)
3. Bane - Piercer (or Just man)
4. Chaff troops
Chaff troop buys time along with any PD, Sword bane attempts vine lock. Position to have enemy pretender as close to your sword bane as possible when you vine lock (have chaff hold a few step in front, or maybe anchor to an extra commander). Archer bane will proceed to peg him to death, piercer and Just man can both fully/partially bypass shield block. If enemy is cursed he'll also build affliction like crazy in the meantime.

In 1.8x vine bow also had AoE 1 vine, not sure if there was a change in 1.9x, if not it can replace summer sword.
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  #9  
Old September 27th, 2011, 12:41 PM
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Default Re: How do i get rid of this pretender ?

Quote:
Originally Posted by brxbrx View Post
Horrors. Lots and lots of horrors. He'll succumb eventually.
And how do you get these horrors in a position to attack him? (other than waiting and hoping some show up naturally from his horror marks.) Remember that he's moving every turn in the magical movement fase, so you can not go after him. Send Horrors are not assassination spells, so they'll just attack the province the Frost Father allready left. (Usefull and cheap way to take back the province with the help of a scout, but that's not really what we're looking for. )

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Originally Posted by triqui View Post
Vengeance of the Dead. I don't know if they have modified it lately in CBM or something, but that spell autokills any SC, period.
I don't get the massive love for Vengeance of the Dead in these parts. It's only useful in a very limited set of circumstances. In this case it's strictly inferior to Mind Hunt in every way. (Significantly harder to cast and a succesful cast isn't a sure kill - remember, we're facing the Aegis here, so the pretender will need to have accumulated a massive amount of kills to succumb to the turn timer - I am assuming the pretender isn't protected by S mages here: Since the pretender is moving every turn, any astral mages used to keep him safe would be left stranded and easy prey. [Barring stealth-capable S mages, but we're getting really far into counter-counter-counter territory here...])
Quote:
Originally Posted by Finalgenesis View Post
GoRed Gargoyle would make good patrollers against tele raider if you can get a couple of them equipped. [...] Stuff about Gargoyles
[...]
Finally, an example patrol team (many other types of patrol team that can work):
1. Bane - Eye of aiming, summer sword. Script cast
2. Bane - Piercer (or Just man)
3. Bane - Piercer (or Just man)
4. Chaff troops
Patrol teams along these or other lines might be able to beat the monster pretender, though I'm not sure of it. (I haven't really experimented with missile weapons of various kinds to kill SC's) The problem is: How many patrol teams can you afford to just have wandering around in your territory on the off chance the pretender teleports on top of them? (And not something else, that is able or designed to take them on.) Sure, you might defend a couple of important provinces, or incorporate them into your real armies you want to keep safe, but protecting your territory this way? Not so much I'd say.

I'm sorry to be such a downer, it's just that the Boots of the Planes take away so many options to counter a SC it's not even funny anymore. (Unless it's you who has them, then you can laugh evilly all day long. )

Really, barring Mind Hunt success I'd just make sure the real forces you have out in the field to conquer defended enemy castles have an option to take him on (Either anti-SC's, MR or die spells or the blood counters, as discussed above.) in case he drops in to spoil the party, and otherwise ignore him while retaking the lost provinces as cheaply as possible. (And making sure you have nothing valuable in the field that you can't protect from him - though you might try to bait him with a juicy medium-sized force)

Last edited by Amhazair; September 27th, 2011 at 12:50 PM.. Reason: Spelling and clarification
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  #10  
Old September 27th, 2011, 01:40 PM
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GFSnl GFSnl is offline
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Default Re: How do i get rid of this pretender ?

Don't forget Stellar Cascades.
It can fatigue anything.

You still have to attack through the Aegis though or have some ranged attack.
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