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  #1  
Old March 25th, 2012, 01:48 PM

Shangrila00 Shangrila00 is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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Originally Posted by Nightfall View Post
Priest options are similar, the extra 2 morale points on wardens makes up for the lack of easy sermon of courage.
Wrong. Having H2 priest mages (that aren't mounted, damned Eriu) means a crystal shield from a pretender, lucky indy, merc, or trade boosts it up to H3. And barring that, H2s, which Atlantis can recruit anywhere once it gets underwater, are hugely more than just for sermon of courage. Any large number of sacreds take an insane number of H1s to bless, with huge wastage. Man doesn't even have priest mages, and in order to take advantage of the Warden's stealth special ability, would have to use fort turns to recruit H1s. Which you have to, or surely you wouldn't seriously compare Arssurtuts without mentioning amphibian, or the magic weapon that destroys SCs with strength drain.
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  #2  
Old March 24th, 2012, 06:24 PM
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Shardphoenix Shardphoenix is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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quadrupal buffed
UFF... What bless do you suggest for them? And on what chassis?
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Old March 24th, 2012, 07:52 PM

Nightfall Nightfall is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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Originally Posted by Shardphoenix View Post
Quote:
quadrupal buffed
UFF... What bless do you suggest for them? And on what chassis?
The quadrupal buff thing wasn't was referring to the bless but to the fact that CBM also -
1. Increases their combat stats
2. Increases their magic resistance
3. Increases their movement
4. Reduces their encumbrance

In addition to making them cheaper.
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Old March 25th, 2012, 02:33 AM

Valerius Valerius is offline
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Default Re: Man: A Bless nation in CBM 1.92?

I don't know about being the best MA bless nation but I will say that wardens are tough customers. Add in even a light EN bless and they can make for some strong, cheap raiding parties. Adding in something like a frost brand on a lord warden or mage support from a mother of avalon and you can do even more damage (I speak from the experience of having had them used against me ).

I view them somewhat like TNN's tuatha warriors in terms of small numbers being surprisingly strong - the difference being that rather than avoid damage though high defense they can take a lot of hits.

They're not high profile like Mictlan's sacreds but I think they're a solid unit. I don't think going for a major bless would be wise but I also don't think they need it in order to be effective.

Actually, I haven't heard much discussion about MA Man under CBM 1.92. They got some significant boosts - the one that really stood out to me as being powerful is hex.
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Old March 25th, 2012, 09:47 AM

Mightypeon Mightypeon is offline
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Default Re: Man: A Bless nation in CBM 1.92?

I am currently playing a E9 bless Man in a goon game.
I am not convinced that this is neccessarily a stronger choice than something like E4/N4 with extra paths (and without the horrible misfortune scales I felt compelled to take to pay for Prod 3), especially since Mans mages are really "Meh", even in comparison to someone like MA Ulm (Mage Smiths can blow up stuff by themselfs, while Mothers need a Crone that casts storm to get Thunderstrike, which of course means that you dont get anything out of your quite decent archers.
If they had native A4 (which they dont, the chance of that is really low on their cap only stuff), you could use a storm staff or forge boosters to get things going.
Mind you, in Forbidden friendship or Over People Mod games, Man eventually get Tarrasques which deal with the lack of magic diveristy a bit, but those happen quite late.
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Old March 25th, 2012, 01:52 PM

Nightfall Nightfall is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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Originally Posted by Mightypeon View Post
I am currently playing a E9 bless Man in a goon game.
That's a bad choice of bless. In fact pretty easy access to relief means I wouldn't bother with any E on them unless I wanted it for other reasons.

Last edited by Nightfall; March 25th, 2012 at 02:08 PM..
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Old March 25th, 2012, 10:49 AM
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Default Re: Man: A Bless nation in CBM 1.92?

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LA Atlantis just swaps in D for N, they are both good paths.
Seriously? Death has skellyspam, magic diversity (spectres), thugs (banes&banelords), great anti-chaff spell (shadow blast) and best SC chassis ever (tartarians). Nature has... What? Charm and tarrasques? And couple buffs, that aren`t really useful for your sacreds, because they`re already regenerating, reinvigorating, have high protection (I assume E9N4 bless) and are unlikely to rout. And you can`t even forge penetration boosters for your charmers, because you don`t have any reliable S access.

Quote:
LA Atlantis has stronger W compared to Ma Man's stronger A, A is a much stronger path.
First, stop comparing MA to LA. LA has generally weaker mages. Second, air magic is strong, but only when you have reliable access to A3, where thunderstrike and guided arrows happen. Man only has A3 on 25% of its cap-only mages, who are also old and map-move 1. Well, you can cast Storm to boost your A2 Mothers to A3 - but this means they`ve just lost 50% of their precision and your archers are now next to useless. Oh, and you still need a highly vulneurable crone to cast it.
Also, thunderstrike by itself isn`t going to win the game for you - you NEED A4 to get to real air magic (boosters, globals, high-end summons), while with water you can successfully climb a ladder starting from w2. And Man needs over 200 turns to reliably get 1 crone with A4.
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Last edited by Shardphoenix; March 25th, 2012 at 11:01 AM..
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Old March 25th, 2012, 02:36 PM

Nightfall Nightfall is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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Originally Posted by Shardphoenix View Post
Man only has A3 on 25% of its cap-only mages, who are also old and map-move 1.
Your not seriously saying that any A3 mage has deployment issues.

Quote:
Originally Posted by Shardphoenix View Post
Also, thunderstrike by itself isn`t going to win the game for you - you NEED A4 to get to real air magic (boosters, globals, high-end summons), while with water you can successfully climb a ladder starting from w2. And Man needs over 200 turns to reliably get 1 crone with A4.
Rubbish, CBM crones have been buffed to a little over 1.5% each of having A4, that's not an unplayable gamble, if you want to go that way. Taking risks or playing it safe is what makes pretender design interesting.

Playing a big bless almost always involves taking a risk.
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Old March 25th, 2012, 02:45 PM

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Default Re: Man: A Bless nation in CBM 1.92?

Quote:
Originally Posted by Nightfall

Rubbish, CBM crones have been buffed to a little over 1.5% each of having A4, that's not an unplayable gamble, if you want to go that way. Taking risks or playing it safe is what makes pretender design interesting.

1.5% is a real longshot, especially on a cap only mage. Not having reliable access to boosters for one of the only two magic paths you get really good access to is an issue. It's not a risk, it's "do you want your mages not to suck, y/n?"
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Old March 25th, 2012, 02:56 PM

Nightfall Nightfall is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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Originally Posted by tratorix View Post
1.5% is a real longshot, especially on a cap only mage. Not having reliable access to boosters for one of the only two magic paths you get really good access to is an issue. It's not a risk, it's "do you want your mages not to suck, y/n?"
Rubbish, worst case is that it cost you 60 air gems to empower, hardly disastrous considering the boosters cost 25 each anyway.

Last edited by Nightfall; March 25th, 2012 at 03:07 PM..
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