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				September 28th, 2002, 05:27 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Varying Weapons Accuracy
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by PvK: 
I don't think this works, either, in SE4. In SE3, yes, they'd give you points per level, because SE3 had a more detailed and controllable research system (...). In SE4, it always looked to me like a tech gift clears any progress you had built up in that tech area, which more or less makes sense. 
 
PvK
			
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 If you have 3k points in, say, Shields 1, and someone gives it to you (or you analyze a ship, or find it in Ruins), then you get those 3k points credited to Shields 2. They are not lost. They are only lost if you get the Last level in a tech area. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 28th, 2002, 12:10 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Varying Weapons Accuracy
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Imperator Fyron: 
If you have 3k points in, say, Shields 1, and someone gives it to you (or you analyze a ship, or find it in Ruins), then you get those 3k points credited to Shields 2. They are not lost. They are only lost if you get the Last level in a tech area.
			
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 Yeah, that's what happens.  I often do that when analyzing techs... who wants the same tech as some potential opponent ... what you want is to be one better. 
 
In another 4X space game, I would often trade weapon tech with the AI races, even the violent ones, so they would be a better buffer zone against other AI's.  I just made real sure I was about to get a better weapon for myself. 
 
I understand trading tech with the AI is cheezy.  But I think the sort of problems I mentioned already that I saw in PBW need fixing.  I'm not taking advantage of a human when they accept the trade. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 30th, 2002, 09:51 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Varying Weapons Accuracy
			 
             
			
		
		
		
		To get around this problem, switch of tech trading in PBW games and force the players to trade and analyse ships if they want to trade techs. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 30th, 2002, 12:50 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Varying Weapons Accuracy
			 
             
			
		
		
		
		
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				Originally posted by dogscoff: 
To get around this problem, switch of tech trading in PBW games and force the players to trade and analyse ships if they want to trade techs.
			
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 Agreed, it's easy enough to work around.  But seriously, why is it like that -- so you don't take advantage of the AI? Is that so important? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 30th, 2002, 11:25 PM
			
			
			
		  
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				BANNED USER 
				
				
				
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				Re: Varying Weapons Accuracy
			 
             
			
		
		
		
		Arkcon, 
If you are asking if it is important not to take advantage of the AI the answer is Yes and No. 
It is a matter of Play Style.  Many people here fight the AI with self imposed restrictions.   
Some won't trade tech and others won't use Training Facilites. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 1st, 2002, 02:26 AM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Varying Weapons Accuracy
			 
             
			
		
		
		
		
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				Originally posted by Gryphin: 
Many people here fight the AI with self imposed restrictions.  Some won't trade tech and others won't use Training Facilites.
			
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 Agreed.  We all have choices to make. Therefore, IMHO the game doesn't need to be hardcoded to prevent anything that a human wouldn't fall for. 
 
I am frequently, in a current game on PBW, gifting star charts and comm channels.  I get nothing in return, 'cause no one has reciprocated, but I don't mind. I just want to move the game along by saving everyone explore time.   
 
I don't believe all trades have to be "fair", against humans or AI.  I just think it's dumb to have tech acquisition work one way in one case and a different way another time, is all. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 1st, 2002, 02:42 AM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: Varying Weapons Accuracy
			 
             
			
		
		
		
		I got tired of beating up the AI. I modded them, used the TDM races, etc.. just to make it tougher. 
 
That wasn't enough!!! I had to move on to PBW for some real stress and some real losses. 
 
Next time my woman is out of town, me and several mugs of Black&Tan are going to kick some AI butt anyway we can. 
		
	
		
		
		
		
		
		
			
				__________________ 
				So many ugly women, so little beer.
			 
		
		
		
		
		
		
	
		
		
	
	
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				October 1st, 2002, 03:31 AM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Varying Weapons Accuracy
			 
             
			
		
		
		
		Wave-Motion Guns have +30% to-hit.  As far as I know the null space do not - so I'm not sure why they would hit more. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Assume you have a 1kg squirrel 
E=mc^2 
E=1kg(3x10^8m/s)^2=9x10^16J 
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. 
Fear the squirrel.
			 
		
		
		
		
		
		
	
		
		
	
	
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