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				December 30th, 2002, 03:01 PM
			
			
			
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				 Re: Which components get hit first? 
 The description of the symptoms by geoschmo is exactly what I was getting when I used the 5kT Supply Bay.Did I also read that it would be fixed in the next patch?
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				December 31st, 2002, 01:22 AM
			
			
			
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				 Re: Which components get hit first? 
 
	The Pirates & Nomads mod had working supply bays of 5 and 10 kT, Last I looked.Quote: 
	
		| The description of the symptoms by geoschmo is exactly what I was getting when I used the 5kT Supply Bay. | 
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				December 31st, 2002, 01:41 AM
			
			
			
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				 Re: Which components get hit first? 
 here is the component that caused the symptoms 
Name                  := Supply Storage I 10kT 
Description           := Area on a starship to store supplies. 
Pic Num               := 117 
Tonnage Space Taken   := 10 
Tonnage Structure     := 0 
Cost Minerals         := 100
 
Did not matter what size ship it was in.  Once all other components were gone, the ship could not be Hit.  I did not try using the Talisman.
 
The full file:
http://www.windingstream.com/se/gryphin_components.htm
 
 [ December 30, 2002, 23:42: Message edited by: Gryphin ] |  
	
		
	
	
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				December 31st, 2002, 05:30 PM
			
			
			
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				 Re: Which components get hit first? 
 P&N also has buckytube gel armor, which has 0kt tonnage structure, but er, xkt damage structure (x>0).  I don't think he had any problems.
 Are we talking about damage structure, or tonnage structure?
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				December 31st, 2002, 05:36 PM
			
			
			
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				 Re: Which components get hit first? 
 You are confusing the terms Dumbluck. There is Tonnage Space taken and Tonnage Structure. The issue we are talking about is with components that have a tonnage structure of zero. The PN Bucky armor has a structure greater than zero, it has a tonnage spcace taken that is zero though. As far as I know there is no problem with that as far as the game is concerned.
 Geoschmo
 
 [ December 31, 2002, 15:36: Message edited by: geoschmo ]
 
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