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  #1  
Old December 12th, 2008, 06:51 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

If you go to the Chronicles game on Llamas server then he has links for the mods.
Maybe he links to his kludged version.
http://www.llamaserver.net/gameinfo....=Chronicles_MA

Ooh, and Lokean, I would highly recommend setting a master password.
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Last edited by Gandalf Parker; December 12th, 2008 at 06:58 PM..
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  #2  
Old December 13th, 2008, 04:39 AM
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Default R'lyeh

R'lyeh

Typhalia, coastal town, human settlement
2029 Year of the Griffon

When we found Haldor, he was drenched in so much blood we thought him dead until the whites of his eyes blinked open, causing Erman to cut himself. Haldor cackled and ripped off pieces of his flesh until finally we bound the stocky fisherman in manacles.

Just that morning the burly lad had set out on his scully, blowing a kiss to Esmeralda with his gentle grin. Now she lay torn to pieces and Haldor a gibbering lunatic. No one in Typhalia had ever seen such evil in those days.

Something must have happened to him out in the water, the smallfolk said, something that twisted his mind inside out. Would that he had but drowned and thus saved his family and spared us all the horror that was to come.

In the end though, we came to understand:

Beyond the sheltering blue sky is a horrible infinite darkness, waiting to spill forth. Beneath the gentle green waves is an endless hungering void, waiting to devour. Behind a fisherman’s smiling eyes is a fragile coil of sanity, waiting to be snapped. Beyond the gates of the Dark Citadel, is an unwitting world waiting to be broken.
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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  #3  
Old December 13th, 2008, 06:01 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I'm not understanding no more

We open the old MP thread for the new chapters? We continue writing here (would seem pointless to me as the first chapters are in the other one)? We write on this wiki?
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  #4  
Old December 13th, 2008, 06:51 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

By the way, llamaserver got misunderstanding with my mail server... I'm currently waiting for reply from Llamabeast, so some time may pass before my Pretender is seen by it (& I didn't mean him to be quite THIS stealthy! %) )
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Old December 13th, 2008, 12:01 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Tifone, My understanding was Lokean would move chapters over to the wiki soon. The old forum thread with some writings is locked but I don't see why people who want to write something shouldn't just post it here for now.
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Old December 13th, 2008, 12:13 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Im sorry. Ive tried but I cant get into role playing the CBM version of Pangaea. Its abit confining. As much as I like the idea of the game Im afraid Im going to pull out of it.
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  #7  
Old December 13th, 2008, 01:44 PM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote:
Originally Posted by Gandalf Parker View Post
Im sorry. Ive tried but I cant get into role playing the CBM version of Pangaea. Its abit confining. As much as I like the idea of the game Im afraid Im going to pull out of it.
I may regret asking this, but what is possibly so drastically different about CB from an RP perspective? If there is one thing I've tried to maintain in CB it's the same IW theme (despite many suggestions to add units or other drastic measures). I just wonder how some units being a cheaper, and some spells and items being cheaper/easier to cast/forge could be such a factor, unless satyrs costing 10 gold is a critical part of the story...
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Old December 13th, 2008, 12:36 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Another nation nay, mr Gandalf?

@ DonCorazon

Yay, but we will need to write them somewhere before Lokean can move them to the wiki, so I was just thinking the old thread was more appropriate... Anyway, I'm not gonna post new ones until the game starts

Btw... I was wondering what does your avatar represent...

Last edited by Tifone; December 13th, 2008 at 12:39 PM..
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Old December 13th, 2008, 02:31 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

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Originally Posted by Tifone View Post
Yay, but we will need to write them somewhere before Lokean can move them to the wiki, so I was just thinking the old thread was more appropriate.
The old one is locked though, i think.

Quote:
Originally Posted by Tifone View Post
Btw... I was wondering what does your avatar represent...
Nothing really - it's an old pic from the AD&D player's handbook of some old guy smoking a pipe on a dice. Just showing my props to the grandfather of fantasy gaming, gary gygax, rip
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  #10  
Old December 13th, 2008, 02:22 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I didnt mean to disparage the mod. I can see where the changes definetly boost the MP gaming. Making Carrion Woods 0 level and Vinemen 3 per cast is a great boost along with the other changes. In fact, they are so good that its part of the problem. I suppose I could ignore them and play my usual style but it feels so wrong.

An obvious choice would be to take a pretender with at least 5d6n and a ton of dominion strength and growth scales. Then choose your spell research to move quickly toward the unholy priest spells insupport of plant armies. Probably take Carrion Dragon or Mother of Monsters instead of Lord of the Wild. Being able to cast Carrion Woods on turn 8? even sooner if you search while you expand. Thats a powerful temptation. And you would want to expand connectedly in an amoeba style building lots of temples as you go. The result would definetly be competitive. And Lord of the Wild has become a worthwhile SuperCombatant which I am sure some people loved. The changes just were not in the direction I play Pangaea altho they probably are in the direction that most people try to play it. Its a much more Ulmish format now.

But I was going for Lord of the Wild. Maenads to do the local expansion while I built and scattered stealth armies. Probably 4d,4n,4b and dom5, turmoil 3, sloth 2, heat 1, growth 2, luck 3, magic 3.

"I have taken the mantle to lead my people thru these troubling times. I have had them drop the titles of Lord of Revelry and Lord of the Hunt. I am now Primal, the Natural Disaster, the Shadow, the King of the Crossroads.

Other non-humans have created nations. That is not a problem. We have a nation. But this newcomer MAN creates a nation, then another nation, then another nation, until there are as many man nations as there are non-human nations. The future paints a picture I do not like. It seems apparent that the non-humans must band together to battle this threat. After Man is gone in his many forms THEN we can fight out the rest amoungst us.

I do not wish to change my people into that which I wish to fight. Our strength has never been in armored armies matching across the land. We shall send out scouts and hopefully find neighbors who are non-human to ally with. We shall send out quiet armies in support of those allies while keeping our own nation small and low profile. We shall watch the battles of others as they weaken each other. When the time is right, we shall strike from the shadows. "


Anyway I had in mind something like that. Like I said, there is nothing in cbm to keep me from doing it anyway. Maybe later I will change my mind but for now it seems really wrong to ignore the obvious advantages that cbm grants. And Ive tried RPing that format but it just doesnt feel like my Pangaea. Id rather pull out than do it injustice.

Last edited by Gandalf Parker; December 13th, 2008 at 02:26 PM..
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