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  #1  
Old September 6th, 2009, 11:50 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

That is pretty lucky, considering what was in there. And that it helped you fight off an ogre attack. Personally I would have been highly tempted to add a fort to that province, considering the potential level of help to you. I am certainly grateful you didn't, though.

I am beginning to wish I'd taken growth scale. With that and gift of nature's bounty, I would be quite rich right now.
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  #2  
Old September 7th, 2009, 12:55 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I certainly considered it, but with all my money going to TKs and high priests, I couldn't really afford it.

@ TheVanishag- Skelly spam FTW? You only "killed" one TK with your soulslays, "killed" because he's still around, he just lost some magic paths and is immortal now I couldn't believe my skellys got through that banish spam though!
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  #3  
Old September 7th, 2009, 11:37 AM
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Default Re: Tourmaline - Mod Nations Game (Playing)

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I certainly considered it, but with all my money going to TKs and high priests, I couldn't really afford it.

@ TheVanishag- Skelly spam FTW? You only "killed" one TK with your soulslays, "killed" because he's still around, he just lost some magic paths and is immortal now I couldn't believe my skellys got through that banish spam though!
It was a long shot - I was going after your avatars. Those battles might have gone differently if I had Solar Rays scripted instead of Soul Slay.
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Old September 8th, 2009, 07:46 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

So, turn has hosted... I can see I made something of a noob mistake that turn. And Resul Al'zaman are even more annoying than I'd given them credit for. Hmph. However, your incredible stroke of luck in targetting huehue in your first assassination attempt is both uncanny and extremely uncool. I guess I should take solace in killing so many assassins? I don't know, that was a pretty bad turn. The only thing that really went well was taking back my provinces from your raiders. My playing had better improve over the next few turns or I think this is going to start going badly for me .
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Old September 8th, 2009, 09:27 PM
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Default Re: Tourmaline - Mod Nations Game (Playing)

I'm not long for this game - I won't say I haven't made mistakes, but the power differential in this game is huge. I think I lost half of my provinces last turn, between Nekehara and Stygia stealthing in... Alugran units? Crime Lords leading Thugs... how'd that happen?

Honestly, it was looking pretty bleak before now, but wow...
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Old September 8th, 2009, 10:07 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I killed 3 squads of 40 thugs myself this turn. The only thing I can imagine is that nehekhara and stygia have both found brigand lairs (modified by the alugra mod) and have been recruiting crime lords over the duration of the game. They can summon thugs, so even if they weren't actively recruiting them, they could have built up a sizable number that way.

It's amazing you've survived as long as you have with your level of research. It will be sad to see you fall.
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Old September 9th, 2009, 05:11 PM
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Default Re: Tourmaline - Mod Nations Game (Playing)

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It's amazing you've survived as long as you have with your level of research. It will be sad to see you fall.
That was my 1st mistake: I thought I could take the Ogre Kingdoms, and shortchanged myself on research to pursue that war, which left me in a very vulnerable position when that war ground to a stalemate (a stalemate that I think the Ogres would have won eventually, if it was just the two of us).

Live and learn... (die and learn...)
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Old September 9th, 2009, 11:21 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

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Originally Posted by the Vanishag View Post
That was my 1st mistake: I thought I could take the Ogre Kingdoms, and shortchanged myself on research to pursue that war, which left me in a very vulnerable position when that war ground to a stalemate (a stalemate that I think the Ogres would have won eventually, if it was just the two of us).

Live and learn... (die and learn...)
You probably COULD have taken the ogres. I suspect that I kind of threw a wrench in your plans. However, the ogres, instead of waiting for me to help them finish you off, proceeded to attack me with full force instead of helping me gank you. Needless to say, I think that kind of ruined my chances of being a real major power, since it became a long, drawn out, draining war that didn't really break till Stygia arrived.
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Old September 9th, 2009, 11:28 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I don't know, I think you still have a chance. You just have to consider very carefully how to proceed from here. There are a couple of options that I could see bringing you to greater power, and possibly eventually contending for the throne of Pantokrator.
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  #10  
Old September 8th, 2009, 10:42 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, at least someone dispelled my BoT, I don't think i'd be far wrong in saying that it probably affected you the most. In other news, I mistakenly though I could cast E blood deepwell, and only realized I couldn't AFTER I'd done a bunch of alchemizing!

Edit: For the record, Nehekara has no such lairs, and was curious itself as to how stygia obtained them.
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