Psychology mods? Increasing the role of troops?
	
			 
             
			
		
		
		
		I'm fairly new to the game and I mostly play Proportions, but I was wondering: Do any mods add to the Psychology tree? It seems fairly underdeveloped. 
 
As I'm sitting here eating my dry turkey sandwich for lunch I had a few ideas. I'm not a modder so I don't know if they are feasible: 
 
1) Psychotropic Drugs/Rage Engine-Component that increases offense% whil decreasing defense% 
 
2) Commissar/political officer-component that adds to boarding defense (counts as X boarding parties or something, but is smaller) 
 
3)Mind Blank-component that counteracts Psychic scanning(not sure how that would work, possibly replicate MC with different costs or drawbacks) 
 
4)Martyr culture-a component that replicates kamikaze/cobalt warhead but more powerful or with some bonus 
 
5)Zealots/Indoctrination-troop components that increase offense/defense 
 
I think the Psychology tree could be fleshed out much more. Maybe re-creating components/facilities from other trees (provide similar bonuses) but with different costs/sizes or at different places in the Psych tree. 
 
Any suggestions? 
  
 [ July 29, 2003, 18:27: Message edited by: KnidVermicious ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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