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  #1  
Old August 27th, 2008, 06:07 AM

Agema Agema is offline
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Default Re: Blood Magic as Combat Magic?

Early on, I wouldn't underestimate summon imp. They have okay HP, they're hard to hit, and fly, which means they cross the battlefield and can stop the enemy army immediately for some time, which you can leverage for considerable advantage with the right units.
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Old August 27th, 2008, 10:12 AM

chrispedersen chrispedersen is offline
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Default Re: Blood Magic as Combat Magic?

you know... units probably don't evaporate when they're morale is 0 - they have to take enough casualties to prompt the morale check...

Interesting... and maenids - if they take a small amount of damage will go berserk..... interesting.
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Old August 27th, 2008, 09:26 PM
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Default Re: Blood Magic as Combat Magic?

Quote:
Originally Posted by chrispedersen View Post
you know... units probably don't evaporate when they're morale is 0 - they have to take enough casualties to prompt the morale check...

Interesting... and maenids - if they take a small amount of damage will go berserk..... interesting.
I've seen units with -8 morale or worse continue to fight.

Jazzepi
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  #4  
Old August 28th, 2008, 09:27 AM
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Default Re: Blood Magic as Combat Magic?

Can someone please explain what is the "go to hell" spell?
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Old August 28th, 2008, 10:55 AM
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Default Re: Blood Magic as Combat Magic?

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Can someone please explain what is the "go to hell" spell?
Infernal Prison and Claws of Kokytos.
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  #6  
Old August 30th, 2008, 08:06 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Blood Magic as Combat Magic?

As long as there are lots of marked enemies you should be ok. The horrors attack a random marked individual each turn. They might switch targets from turn to turn IIRC.
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  #7  
Old August 30th, 2008, 11:23 AM
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Default Re: Blood Magic as Combat Magic?

Remember though that after all your enemies rout the horrors will come attack you so you need a plan to deal with them. This is not necessarily a horrible thing as (presumably) you'll be prepared to deal with the horrors and your enemy will not. Leech, incinerate, frozen heart, drain life, orb lighting, etc. make short work of horrors.
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Old August 30th, 2008, 07:44 PM
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Default Re: Blood Magic as Combat Magic?

Orb lightning, then. I´m using chartmakers as communioners, and half of them end up as useless for communion but useful orb lightning casters. This fits into my world domination plans perfectly...
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Old September 1st, 2008, 02:13 AM

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Default Re: Blood Magic as Combat Magic?

Speaking of blood magic:

Does anyone have anything positive to say about illwinter or the looming hell in MP play?
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Old September 1st, 2008, 05:23 PM

K K is offline
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Default Re: Blood Magic as Combat Magic?

Quote:
Originally Posted by chrispedersen View Post
Speaking of blood magic:

Does anyone have anything positive to say about illwinter or the looming hell in MP play?
As far as I can tell, Looming Hell is the "poor man's Dispel" for blood nations. You can put so many Blood Slaves into it that it'll dispel any other non-blood Global that it goes up against and it doesn't have a downside for you like Astral Corruption.

Illwinter is the same. The fact that the upsides aren't that good and it has no downside for you means that it is ideal for knocking down globals.
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