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August 27th, 2008, 06:07 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Blood Magic as Combat Magic?
Early on, I wouldn't underestimate summon imp. They have okay HP, they're hard to hit, and fly, which means they cross the battlefield and can stop the enemy army immediately for some time, which you can leverage for considerable advantage with the right units.
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August 27th, 2008, 10:12 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Blood Magic as Combat Magic?
you know... units probably don't evaporate when they're morale is 0 - they have to take enough casualties to prompt the morale check...
Interesting... and maenids - if they take a small amount of damage will go berserk..... interesting.
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August 27th, 2008, 09:26 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Blood Magic as Combat Magic?
Quote:
Originally Posted by chrispedersen
you know... units probably don't evaporate when they're morale is 0 - they have to take enough casualties to prompt the morale check...
Interesting... and maenids - if they take a small amount of damage will go berserk..... interesting.
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I've seen units with -8 morale or worse continue to fight.
Jazzepi
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August 28th, 2008, 09:27 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Blood Magic as Combat Magic?
Can someone please explain what is the "go to hell" spell?
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August 28th, 2008, 10:55 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: Blood Magic as Combat Magic?
Quote:
Originally Posted by WraithLord
Can someone please explain what is the "go to hell" spell?
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Infernal Prison and Claws of Kokytos.
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August 30th, 2008, 08:06 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Blood Magic as Combat Magic?
As long as there are lots of marked enemies you should be ok. The horrors attack a random marked individual each turn. They might switch targets from turn to turn IIRC.
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August 30th, 2008, 11:23 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: Blood Magic as Combat Magic?
Remember though that after all your enemies rout the horrors will come attack you so you need a plan to deal with them. This is not necessarily a horrible thing as (presumably) you'll be prepared to deal with the horrors and your enemy will not. Leech, incinerate, frozen heart, drain life, orb lighting, etc. make short work of horrors.
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August 30th, 2008, 07:44 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
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Re: Blood Magic as Combat Magic?
Orb lightning, then. I´m using chartmakers as communioners, and half of them end up as useless for communion but useful orb lightning casters. This fits into my world domination plans perfectly...
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September 1st, 2008, 02:13 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: Blood Magic as Combat Magic?
Speaking of blood magic:
Does anyone have anything positive to say about illwinter or the looming hell in MP play?
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September 1st, 2008, 05:23 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
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Re: Blood Magic as Combat Magic?
Quote:
Originally Posted by chrispedersen
Speaking of blood magic:
Does anyone have anything positive to say about illwinter or the looming hell in MP play?
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As far as I can tell, Looming Hell is the "poor man's Dispel" for blood nations. You can put so many Blood Slaves into it that it'll dispel any other non-blood Global that it goes up against and it doesn't have a downside for you like Astral Corruption.
Illwinter is the same. The fact that the upsides aren't that good and it has no downside for you means that it is ideal for knocking down globals.
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