| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				March 1st, 2009, 03:44 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2006 
					Location: Oxford, UK 
					
					
						Posts: 5,921
					 
					 
	Thanks: 194 
	
		
			
				Thanked 855 Times in 291 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: ChrisCBM1.482
			 
             
			
		
		
		
		How about the Alternative Balance Mod? That'd be fine. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 1st, 2009, 09:27 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				BANNED USER 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2004 
					
					
					
						Posts: 4,075
					 
					 
	Thanks: 203 
	
		
			
				Thanked 121 Times in 91 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: ChrisCBM1.482
			 
             
			
		
		
		
		Well, with no objections I'll probably go with EBM - Extended Balance Mod. 
 
What I will do in the next release is break out CBM; so far my changes roughly fall into  
 
Assassins 
Fixes, 
MA-Oceania 
Old-Age 
Pretenders 
New Weapons 
New Spells 
 
And I will incorporate these parts into EBM, but again I'll wait for comment from QM. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 1st, 2009, 10:01 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2003 
					Location: Alaska 
					
					
						Posts: 2,968
					 
					 
	Thanks: 24 
	
		
			
				Thanked 221 Times in 46 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: ChrisCBM1.482
			 
             
			
		
		
		
		Well, I guess the question is, what do you envision this mod being? 
 
It kind of looks to me like there are two mods here, balance changes that don't agree with CB (the 'Alternate Balance Mod'), and and a general ad-on feature mod which probably doesn't even need balance in the name. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 2nd, 2009, 03:47 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2006 
					Location: Oxford, UK 
					
					
						Posts: 5,921
					 
					 
	Thanks: 194 
	
		
			
				Thanked 855 Times in 291 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				
			 
             
			
		
		
		
		
	Quote: 
	
	
		| 
			
				Well, with no objections I'll probably go with EBM - Extended Balance Mod.
			
		 | 
	 
	 
 I objected!
 
My concern really is just that noobies who come to the forum briefly and don't get too into the community might get a bit confused. At the moment there's one balance mod, and a ton of other mods with fairly clear features (e.g. Skaven adds Skaven, Dead Seas makes the seas dead and so on). Nice and easy for new players, despite the extraordinary number of mods. I think an "Extended Balance Mod" is just vastly confusing, quite apart from the fact that "Extended" has an implicit indication that it's better than QM's version ("What do you want, the normal edition or the extended edition?").
 
I really wish you'd make a little add-on mod to be honest, unless you really feel that the community needs your balance changes. Lots of people have feelings about aspects of balance, and the normal approach is to write on the CBM thread and hope that the changes will be incorporated into the next version, once they've been filtered through QM's extraordinary experience.
 
Edit: P.S. No offense Chris, I hope you don't feel too I'm being too mean. I just thought I should be more straightforward with my thoughts.  
		
	
		
		
		
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by llamabeast; March 2nd, 2009 at 06:05 AM..
                    
                    
				
			
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 2nd, 2009, 04:20 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2009 
					Location: Me a viking 
					
					
						Posts: 1,012
					 
					 
	Thanks: 81 
	
		
			
				Thanked 122 Times in 73 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: ChrisCBM1.482
			 
             
			
		
		
		
		I second Llamabeasts opinion. I´m fairly new here, and I found this very confusing right from the start. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Voice of ***** and her spicy crew! 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 2nd, 2009, 01:23 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Captain 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2004 
					Location: Finland 
					
					
						Posts: 812
					 
					 
	Thanks: 106 
	
		
			
				Thanked 57 Times in 34 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: ChrisCBM1.482
			 
             
			
		
		
		
		Chris, if I may comment     
I think you should call your mod ABM (Alternate Balance Mod), to make it clear it is an alternative. Also, because it is called "balance mod", I would suggest you leave out the new spells and items and make a separate mod for them. Personally I like your bug-fixes and old-age fixes, but I do not feel that comfortable with the new thingies in the mod. I hope it would be possible to cherry pick and just take the fixes, because they are IMO sorely needed    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 2nd, 2009, 01:46 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Private 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2009 
					
					
					
						Posts: 3
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: ChrisCBM1.482
			 
             
			
		
		
		
		I am glad this mod fixes the agartha Blindfighters but I can't get it to run with the cbm mod. I am new to using mods. do I need to do anything special beyond putting it in the mod folder? 
Thanks 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 2nd, 2009, 02:11 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				BANNED USER 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2004 
					
					
					
						Posts: 4,075
					 
					 
	Thanks: 203 
	
		
			
				Thanked 121 Times in 91 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: ChrisCBM1.482
			 
             
			
		
		
		
		Ok.  ABM it is.  (yay!).   And I will be modularizing things in the next version. 
 
Mor:  I'll try to help you offline if you want.  The last released version did not work *with* CBM it incorporated CBM into it - so all you needed was the one mod file chrisCBM1.482 (or whatever one you had). 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 3rd, 2009, 01:05 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Captain 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2004 
					Location: Finland 
					
					
						Posts: 812
					 
					 
	Thanks: 106 
	
		
			
				Thanked 57 Times in 34 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: ChrisCBM1.482
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  chrispedersen
					 
				 
				Ok.  ABM it is.  (yay!).   And I will be modularizing things in the next version. 
			
		 | 
	 
	 
  
Nice!    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 6th, 2009, 01:31 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				BANNED USER 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2004 
					
					
					
						Posts: 4,075
					 
					 
	Thanks: 203 
	
		
			
				Thanked 121 Times in 91 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: ChrisCBM1.482
			 
             
			
		
		
		
		Original observation by Executor (thanks Ex). 
 
Comment for discussion:  I believe 13 fiends for 3 blood is too cheap; with the low casting cost and relatively high hitpoints it spams too easily.  I am inclined to increase the blood level required to cast. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		  Linear Mode 
		
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |