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October 6th, 2008, 03:00 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: DeadlyMedley - running
yah, we had bad luck w/ stalers - throws the game off. Not that it has mattered to me - I've now spent 3/4 of the game struggling to keep aby from wiping me out 
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October 9th, 2008, 06:52 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: DeadlyMedley - running
Well, struggle no longer  That was a nice tough war of attrition we fought, couldn't kill that damn cyclops off, so close a few times!
With caelum marching in and as of this turn rlyeh attacking I'm pretty much devoid of army and am going AI. Enjoy fighting over the scraps!
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October 11th, 2008, 11:02 AM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: DeadlyMedley - running
Good game Drag!
-SSJ
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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October 11th, 2008, 11:53 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: DeadlyMedley - running
Dragar - I've never fought a nation that is pretty much a "hard counter" to what i'm playing. I couldn't make any real headway ever against you, and had to settle for a long bitter guerrilla war. You prevailed against me every turn pretty well; but, of course, the end result was Pyrrhic as I dragged you down with me
It was my fault for not understanding how strong the EA aby sacreds were, as I had not encountered them before. In retrospect, I should have offered to split those northern territories, and we could have then expanded in two different directions. I doubt you would have accepted, though.
good fight.
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October 12th, 2008, 09:35 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: DeadlyMedley - running
Yeah, they're good, probably is run into high prot and fire res and they are useless. My smite trap with all my anointeds was all I could think of, but that damned cyclops got away! I have to thikn of something a bit more diverse next time I play them, hard to think what though..
I was satisfied that in on eo my last turn I managed to bloody caelum a bit at least - took out 5 equipped bane lords and a few eagle kings.
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October 29th, 2008, 01:53 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: DeadlyMedley - running
that was a stupendous attempt by t'ien ch'i to deny caelum control of my cap, which would have brought tyrant to 6 vp. supid birds siege pretty quick ;p
if there hadn't been a reinforcing army for a second attack, Juffos would have held the day.
Now, if caelum assaults, w/ his handful of eagle kings, and prevails, he should win; depending on whether or not he is losing abysia.
It's like all of Caelum's armies finally decided to show up 
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October 29th, 2008, 10:08 AM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: DeadlyMedley - running
Not ALL of them. I have a few on my front porch!!!
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October 29th, 2008, 11:08 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: DeadlyMedley - running
i believe llamaserver may not be accepting turns, at the moment, though it is unclear. I've gotten no receipts, nor has the status page updated my turn as in.
edit: and soon after posting this, i got a receipt - and it is updated on the status page, along w/ caelum... we'll see if it eventually hosts 
Last edited by archaeolept; October 29th, 2008 at 11:35 PM..
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November 1st, 2008, 05:50 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: DeadlyMedley - running
heh, my capital seems to be a popular place - there were 4 battles, and I wasn't even involved in any
Caelum still holds it, w/ his reinforcement army, but at least this turn's potential assault was delayed.
also, some protips for Hinnom:
1. I am not caelum. teleporting a thug onto my one remaining unsieged castle seems of dubious benefit.
2. encumbrance of 11 is not a good place to start for a trampler. This is even more the case for a flying trampler.
3. when sending thugs against me or caelum, you might want to consider having lighting resistance. That way, your melquarts will be less likely to die to my 1 PD... mind you, with 111 fatigue after one round of trampling and my attack, you were getting pretty beat up anyways from my phantasmal warrior and serf warrior 
Last edited by archaeolept; November 1st, 2008 at 06:03 PM..
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November 1st, 2008, 07:09 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: DeadlyMedley - running
Mrf... thanks for the advice:/
1. I teleported blindly. I had no idea whos province it was, I just *hoped* it would be caelums. I know this doesnt sound any better
2. Noted.
3. I actually didnt notice encumbrance gets so high by trampling and flying:/
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