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  #1  
Old February 25th, 2010, 01:52 PM
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Default Re: Byzantine Pythium - hype/brainstorming thread



Commanders
Imperial Alchemist -> Cap only, 1F1W (110% F/E/W), +1 research, 10% chance of starting with an affliction (alchemy is dangereous).
Ambassador -> Spy, nothing else special
Varangain Captain -> Cap only, very good stats, sailing, high leadership
Theurg Artisan -> Cap only, -1 research, 10 forgebonus, 1?1H 100%F/E/W/S/A. Those with fire are glassblowers, air is singer, earth is sculptor, astral is canthor, water are painters.
Divine Emperor -> Starting commander, not recruitable/summonable. S4H3, automatic communion master.

Units
Varangian Guard -> Northern mercenaries that have become a part of normal military with time. Cap only, good stats, especially high morale, forest survival.
Pyrote -> Cap only, expensive in resources, fire AoE melee attack, negative fire resistance.
Kataprakhtoi -> Noble cavarly, good stats, but are hampered by less than optimal equipment (no plate, only light lance, use maces instead of broadswords)
Verdanriotai -> Northern mercenaries that have become a part of normal military with time. Composite bows, waste/forest survival.

New Spells
-> H1 communion slave (note that this will not work on pure H1 priests, only those who have an actual magic pick -> this piece of data is from my Holy War modding days)
-> H2 communion master
-> F2W1 "Greek Fire" combat spell, likely a fireball that leaves a small "Fire Cloud" behind.
-> Awesome H5,6,7 and 8 combat spells
-> "Theosis", Conj level 7, 40 gems, W3S4 (the caster paints an icon so masterful that it allows him to contact the celestial plane and ask for the help of an archangel.)

The Archangels;
Note that these are the archangels of Orthodox Christian tradition, so they may differ from what you know. Statwise, all of them are close to regular Archangles, expect where otherwise stated

-Gabriel "Man of the Lord" -> Divine messenger and warrior S3A3H3, stealth, high mapmove, higher combat stats, wields a mirror of green jasper* on his left hand.
-Barachiel "Blessing of the Lord" -> Leader of all Guardian Angels and holds dominance over lightning, A4F2H3, lighting attacks, can summon "angels of the host", wields a white rose on his left hand*
-Uriel "Light of the Lord" -> F4A2H3, higher combat stats, extra holy fire attacks but only one hand slot since he always wields the orb of fire*
-Jegudiel "Glorifier of the Lord" -> Patron Saint of all labour and arts. S3E2F1H3, reinvigoration, forgebonus, high leadership, lower combat stats, wields a crown on his right hand* to represent the rewards for spiritual labour.
-Raphael "Healing of the Lord" -> Patron saint of medicine and sciences. S3N3H3, healer 100, reserachbonus, recuperation, regeneration, lower combat stats, wields a jar full of medicine in his left hand*
-Selaphiel "Prayer of the Lord" -> Patron saint of praying. S4F1A1w1E1H4, very high researchbonus, attack value 0, no melee attack, greatly lowered combat stats, domsummons angels of the host, automatic communion master.

-Michael -> He will be a unique combat summon from one of the holy 5-8 spells. No magic (since he would then just spam smite or something equally lame). Extremely good combat stats, wields a very powerful holy lance and can banish people to hell (like the artefact "Hell Sword")

* In classic orthodox iconography, this angel is often painted with that item. I might give the item a "dom3" function, depending if I come up with something awesome for it.

Changes to base Pythium
-> Starting commanders to Ambassador and Divine Emperor
-> Battle Vestal no longer cap only
-> Description edits
-> Starting gem income to: 1F 1A 1W 2S
-> Arch Theurgs will be multiheroes and only slightly old age, magic changed to S3 3? H3 (F/A/W -> linked random)
-> Theurgs - not old any more, magic changed to S2 2? H2 (F/A/W - linked randoms), gold cost increase
-> Theurg Acolytes get an additional 10% F/A/W random.
-> Following units no longer available;
Hydra, Hydra Hatchling, Hydra Tamer, Scout, Emerald Lord, Lizard Catapharact, Lizard Lord, Gladiators, the Master of Games multi-hero


Angel Summon Changes (will affect Marignon too)
Contact Harbringer (OLD, level 6, S4, 25 pearls) -> NEW: level 5, A2 S3, 27 air gems
Angelic Host (OLD, level 7, S5, 50 pearls) -> NEW: level 7, F2S4, 55 fire gems)
Others left as they are. This change is so that the player might occasionally *use* these spells. In vanilla it's just better so save up your gems for Angels of Fury or Seraphs.
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  #2  
Old February 25th, 2010, 04:17 PM

Belac Belac is offline
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Default Re: Byzantine Pythium - hype/brainstorming thread

The Green Jasper mirror could have a 'halt sacred' effect on any enemy sacred that attacked the wielder. That would be kind of thematic.

It would also be interesting if the Divine Emperor was immortal but had a chance to get Lost in Time and Space, representing how there was always an Emperor, but sometimes he was imprisoned/exiled/killed and eventually replaced by another one.
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  #3  
Old February 25th, 2010, 06:03 PM
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Default Re: Byzantine Pythium - hype/brainstorming thread

25% of alchemists will have water and fire. Making this THE acid nation. So, we have early game legionaires, mid game acid casters, and late game angel summons.

Last edited by BigDaddy; February 25th, 2010 at 06:11 PM..
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  #4  
Old February 25th, 2010, 10:01 PM

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Default Re: Byzantine Pythium - hype/brainstorming thread

Umm, are you planning on anyone recruiting varangian captains? cuz its not gonna happen. Also, kataphraktoi were absolutely covered in armor, it makes no sense for them to have crappy prot in-game.
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Old February 25th, 2010, 10:04 PM
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Default Re: Byzantine Pythium - hype/brainstorming thread

They might hire one (varangian captains) for an initial sailing adventure.

And you're saying the cavalry should have heavy armor. Ussually need some pretty high encumbrance to make a nerf comparable.
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Old February 25th, 2010, 10:26 PM

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Default Re: Byzantine Pythium - hype/brainstorming thread

nothing wrong with having good heavy cavs, they don't need a special nerf. Res cost alone ensures that you don't see a great deal of knights/heavy cavs usually.
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Old February 26th, 2010, 02:13 AM
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Default Re: Byzantine Pythium - hype/brainstorming thread

Quote:
Originally Posted by Trumanator View Post
Also, kataphraktoi were absolutely covered in armor, it makes no sense for them to have crappy prot in-game.
Quote:
Originally Posted by Trumanator View Post
nothing wrong with having good heavy cavs, they don't need a special nerf. Res cost alone ensures that you don't see a great deal of knights/heavy cavs usually.
They will be covered in armor, it just won't be full plate. The poorer armor* is supposed to reflect how byzantine heavy cavalry was a bit lagging behind a bit with their western Europe counterparts (in this context, Knights of MA Man). You should read the entry like this: "They will have good stats, but will be brought down to the right power level** with sub-optimal equipment".

*Full chain instead of full plate is what -3 prot? Also, it means decreased resourcecost
** About on level with MA Man Knights

Quote:
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Umm, are you planning on anyone recruiting varangian captains?
Not really, they are just there for added flavour. They have a small niche with sailing and perhaps uber-desperate "anti-thug" capacity, but that's about it.
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Old February 26th, 2010, 11:46 AM
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Default Re: Byzantine Pythium - hype/brainstorming thread

Look promising, I can't wait to try this mod for my next single player game.

(hopefully we will have a first version released soon ? )
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  #9  
Old February 27th, 2010, 04:36 PM
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Default Re: Byzantine Pythium - hype/brainstorming thread

One more thing about the katphraktoi armor is to tie it to the EA Ermor cavalry and the orginal empire that this is supposed to be a spinoff from


Quote:
Originally Posted by Jack_Trowell View Post
Look promising, I can't wait to try this mod for my next single player game.

(hopefully we will have a first version released soon ? )
It will take a while, but I can promise that the first release will be up within 3 weeks.
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  #10  
Old March 3rd, 2010, 05:47 PM
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Default Re: Byzantine Pythium - hype/brainstorming thread

Working on the mod. Got the archangel summon to work, behold the results:




As for the other news, here are my current plans on the national holy spells, all of will be modded to be techically "self buffing" spells, so if a communion master casts the spell, it will be casted by all slaves too:

H5: "Heavenly Power" -> Caster gets "Summon Airpower", "Summon Waterpower" and "Summon Firepower" - effects and the "Earth Might" (AoE 5 str boost)spell is casted centered on the caster.

H6: "Heavenly Protection" -> Caster gets stoneskin and improved mr. "Battle Fortune" (AoE 5 luck) spell is casted centered on the caster.

H7: "The Seventh" -> Casts the "Demon Cleansing" BF enchantment and summons Michael, the seventh and the most glorious Archangel.

H8: "Heavenly Shield" -> Caster gets resistances to all elements and Astral + Fire Shield. Also summons one Guardian Angel (a'k'a Angel of the Host)
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