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March 8th, 2010, 09:47 PM
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Corporal
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Join Date: May 2008
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Re: Endgame Diversity Mod - Lategame summons, released at last!
Quote:
Originally Posted by Frozen Lama
based on preliminary looks, the roc seems like he is pretty good. since he's only 25 gems, and A gems at that, he is a pretty cost effective raider and hits where you don't expect him
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I'm really unsure whether or not I agree with this... the Roc does a lot of things well (patrolling, seiging, un-kitted raiding), but he'll rarely be purchased to fill all of those roles, right? So in effect, you might be paying 25 gems just to get that siege bonus or a raider.
In vanilla, this would be fine, but when we compare the Roc to the Aesir, well... I'll just be saving up another 10 gems before I spend them, thanks.
If the price was about half that of the Aesir it would feel like a tougher descision. Alternatively, Conjuration 5 would make that a moot point for a few turns - it would instead be a matter of weighing immediate needs against the future advantage an SC like the Aesir will bring.
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March 8th, 2010, 09:50 PM
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Sergeant
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Re: Endgame Diversity Mod - Lategame summons, released at last!
A question, purely thematic in nature: Why doesn't the Aesir have glamour?
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The Following User Says Thank You to LumenPlacidum For This Useful Post:
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March 9th, 2010, 02:07 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: Endgame Diversity Mod - Lategame summons, released at last!
You really think that a unit that has innate vineshield, regen, and reinvig combined with 2 arms, 2 misc, and feet slots is weaker than a tarrasque?
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March 9th, 2010, 03:03 AM
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Captain
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Re: Endgame Diversity Mod - Lategame summons, released at last!
Quote:
Originally Posted by Trumanator
You really think that a unit that has innate vineshield, regen, and reinvig combined with 2 arms, 2 misc, and feet slots is weaker than a tarrasque?
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I honestly do. Out of curiosity, where and with what equipment do you see the tree-ant would be better than a GoRed tarrasque (and I would like to repeat, I consider a GoRed tarrasque a total waste of gems) with an AMA and a Burning Pearl? Against a skelly spam perhaps (as the skellies are immune to poison and fear of a tarrasque), but that is not what I envision one would use an end-game summon against. Or maybe against tartarians, but for the price of one tree-ant you will get swamped by tartarians. I honestly don't see why I would ever want to spend 40 gems (plus the items) on a tree-ant.
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March 9th, 2010, 05:34 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Endgame Diversity Mod - Lategame summons, released at last!
Trumanator: The maw attack should be #bonus, you're right.
Raiel: I'm concerned that you're right. I was going to make the Roc cheaper, but then I thought that he is, after all, an A3 mage. If I make him much cheaper then people will just summon hordes of Rocs for Thunderstrike spam.
I think making him easier to research may be a good idea.
LumenPlacidum: Interesting question. The basegame Asynja doesn't have glamour either. Maybe because she's so big? I'd be wary of adding it - it might make her much more powerful. But I could do if people thought it would be interesting.
Jarkko: Have you tried using the Treant rooted? A good approach is to give him "Change shape" as a first battle command. The rooted form is tougher, has boosted magic paths and has innate reinvig and regeneration. He can then cast Personal Regeneration, and becomes extremely hard to take down. Other possible buffs include:
Strength of Gaia or whatever it's called
Summon Earthpower
Quickness
Barkskin (a bit marginal)
Mossbody
Once rooted and with some of these cast, the Treant is easily an army killer, even without any kit. Now I don't have much experience with Tarrasques, but I reckon the Treant is probably quite a bit stronger.
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March 9th, 2010, 06:31 AM
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Captain
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Join Date: Nov 2004
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Re: Endgame Diversity Mod - Lategame summons, released at last!
Quote:
Originally Posted by llamabeast
Strength of Gaia or whatever it's called
Summon Earthpower
Quickness
Barkskin (a bit marginal)
Mossbody
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Strength of Gaia also gives Barkskin, so no use casting it twice. However, would you seriously consider making the ent even *more* vulnerable to fire than he already is for a massive boost of +1 prot?
Well, it certainly has to be tested, but I seriously doubt he is even close to being worth the humongous cost of 40 gems. Notice, I would love to be proven wrong 
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March 9th, 2010, 06:35 AM
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National Security Advisor
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Re: Endgame Diversity Mod - Lategame summons, released at last!
Good point about barkskin and Strength of Gaia. What kind of a n00b would suggest casting barkskin? 
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March 9th, 2010, 07:45 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Endgame Diversity Mod - Lategame summons, released at last!
Also rdonj, I appear to have somehow failed to reply to your very useful post. I'll try to do so later (at work at the moment!).
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March 9th, 2010, 09:38 AM
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Second Lieutenant
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Location: Central Illinois
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Re: Endgame Diversity Mod - Lategame summons, released at last!
If you manage to get the gift of kurgi, a lot of those wastes of gems are quite nice. Ther's other artifacts like that to, such as amon hotep.
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March 9th, 2010, 09:43 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Endgame Diversity Mod - Lategame summons, released at last!
Don't understand sorry, BigDaddy - can you clarify?
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