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				February 12th, 2003, 04:06 AM
			
			
			
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 Corporal |  | 
					Join Date: Jan 2003 Location: Buenos Aires, Argentina 
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				 X-Com Mod? 
 Hello guys!
 After, seeing about all the mods and tinkering a little with the txt archives (I did some modding to Proportions, added techs, weapons, components, I even think some of them are good original ideas)
 
 I did a fairly detailed log of modifications with what's stolen and what´s original,If someone tells me how, I can upload it, may be it can give some ideas to someone.
 
 Well, after that, I though about creating an X-com Race, I have some ideas about tech and weapons, but I am needing help with AI and images, I have a lot of images of X-com devices, some of them would be nice components, but I don´t know how to incorporate them in the correct file shape/size. Where can I find info on how to make shipsets and new components?
 
 Anyone interested in the idea? Any X-com Players over there? That game is still in my HD and from time to time I play it. It´s great!
 
 I´m waiting for some input on this idea. Thnks!
 
 [ February 12, 2003, 02:25: Message edited by: leo1434 ]
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				February 12th, 2003, 04:13 AM
			
			
			
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 Major |  | 
					Join Date: Aug 2000 
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				 Re: X-Com Mod? 
 man I remember X-Com 2... fun game 
				__________________When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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				February 12th, 2003, 04:22 AM
			
			
			
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 Corporal |  | 
					Join Date: Jan 2003 Location: Buenos Aires, Argentina 
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				 Re: X-Com Mod? 
 Yes, X-com 2 was fun, but the first one was better! |  
	
		
	
	
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				February 12th, 2003, 07:28 AM
			
			
			
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 Colonel |  | 
					Join Date: Jul 2001 Location: Calgary, AB, Canada 
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				 Re: X-Com Mod? 
 hey leo, my full support to you! X-Com rules, a pity i never got Interceptor. Still, all the rest are fun. And yes, X-Com 2 is better but X-Com 1 has that special feel to it. 
				__________________Let the game begin!
 Green bug from outa space!
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				February 12th, 2003, 10:26 PM
			
			
			
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 Sergeant |  | 
					Join Date: Feb 2002 Location: Canada 
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				 Re: X-Com Mod? 
 For the love of God man, post it!
 I'd love to see what you did to get an X-Com mod.
 
 As far as uploading goes you just have to go to the new scenario/mod forum and post a reply in one of the appropriate threads (usually data/sound/graphic or AI races/shipsets). There is an upload button to use. When you are done you'll be given a string of computer code/techno-crap to coppy and paste into a messeag here (it provides a convenient link).
 
 As far as the pic sizes and such take a look at the "Important SEIV Information & Stuff" sticky thread at the top of this forum. Scroll down till you see a bunch of links for a lot of good sites. The modding and shipset tutorial should help quite a bit.
 
 Also ACDSee is a great program for adjusting pic sizes etc. You can drab the demo at download.com.
 
 [ February 12, 2003, 20:42: Message edited by: QuarianRex ]
 
				__________________I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
 -Albert Einstein
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				February 13th, 2003, 12:43 AM
			
			
			
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 Corporal |  | 
					Join Date: Jun 2002 Location: Hannover, Germany 
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				 Re: X-Com Mod? 
 Yeah, a X-Com race would be great. Love these games, still playing them from time to time.I could offer some experience in AI modding if you are interested.
 
				__________________homo homini lupus est
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