|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				June 12th, 2004, 04:45 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: May 2003 Location: Oz 
						Posts: 412
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Cursed Talisman 
 I despise this piece of technology. In fact it ruins PBW games by its existence. It makes economic management, carful ship design and reasonable play worthless.
 Let me apologise to those people in NGC4 as I am using this silly game feature. In Negoc5 and Zeta, I also apologise, allthough given the game background and set up to not take religious was very, very brave.
 
 Large PBW games become which team led by the talisman wins, others are merely targets or 'allies' to the mighty Talisman empire(s).
 
 So, please, PLEASE dont put a Talisman in SEV.
 |  
	
		
	
	
	| 
			
			 
			
				June 12th, 2004, 06:06 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Aug 2003 Location: New Zealand 
						Posts: 776
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Cursed Talisman 
 if it didnt work vs fighters, drones, and misiles it would help...then you could attempt to swamp the tailsman user with units
 
 and make it more expencive so that only a certain number of ships can have it...
 
 himnn howabout the more you have the cost multiplys?
 so if oyu had 1 ship with it, it would cost X min,org,rad
 if you have 2 it costs 1.5*X
 etc. etc.
 
				__________________[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
 |  
	
		
	
	
	| 
			
			 
			
				June 12th, 2004, 06:38 AM
			
			
			
		 |  
	| 
		
			
			| 
 Captain |  | 
					Join Date: Oct 2001 Location: Prince George BC, Canada 
						Posts: 840
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Cursed Talisman 
 Better yet, what if you only had a certain number that could be built?
 Perhaps a Talisman I means that you can build 2.  Thats it.  Only 2 ships in your entire empire could have it.
 
 Talisman II means that 3 could be built
 
 etc.
 
				__________________Nick (bearclaw)
 You don't know the Power of the Dark Side.  I must obey my Master.
 Potestatem obscuri lateris nescitis
 A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
 |  
	
		
	
	
	| 
			
			 
			
				June 12th, 2004, 09:20 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: May 2002 Location: Linghem, Östergötland, Sweden 
						Posts: 2,255
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Cursed Talisman 
 
	I fully agree, and to those few in Zeta who doesn't have the talisman, I too apologize for the usage of ths abominable device at my races behalf.Quote: 
	
		| Originally posted by Joachim: I despise this piece of technology. In fact it ruins PBW games by its existence. It makes economic management, carful ship design and reasonable play worthless.
 
 Let me apologise to those people in NGC4 as I am using this silly game feature. In Negoc5 and Zeta, I also apologise, allthough given the game background and set up to not take religious was very, very brave.
 
 Large PBW games become which team led by the talisman wins, others are merely targets or 'allies' to the mighty Talisman empire(s).
 
 So, please, PLEASE dont put a Talisman in SEV.
 |   |  
	
		
	
	
	| 
			
			 
			
				June 12th, 2004, 09:25 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Jan 2004 Location: Australia 
						Posts: 538
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Cursed Talisman 
 How about a talismant linked shield - ie if ship a is using talisman - then ship b being targetted will take 2000 points of damagae from such ships in addition to their normal damange - or yes make fighters etc more immune from it.
 Or perhaps a planet construct that can block its use within the system.
 |  
	
		
	
	
	| 
			
			 
			
				June 12th, 2004, 11:12 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant Colonel |  | 
					Join Date: Nov 2001 Location: Virginia 
						Posts: 1,311
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Cursed Talisman 
 One mod (I don't remember which offhand) has "Prayer Lances", that have 100% chance to hit, but otherwise are a normal weapon (they do good damage IIRC).  Replacing the Talisman with a "talismanic" weapon like that might be less unbalancing. That's what I'm planning on doing in the MOAM Mod. |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		
		 Hybrid Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |