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  #1  
Old October 8th, 2011, 11:21 AM
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Default Re: obat53 Switzerland

This is my reorganised and altered obat53 for the Swiss army.
(The final one for this version...)
In the basics it's the same as the original but some of the units have different names and dates.

The ai picklist works fine but any campaign or scenario started with the original obat won't work proper any more.


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"This mod contains highly altered or additional files that may or will cause interference with the master game files and it is HIGHLY RECOMMENDED that this mod be installed and played ONLY in a separate copy of the game and NOT run from the master game"
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File Type: zip reordered obat053 v5.5.zip (21.1 KB, 205 views)
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  #2  
Old May 2nd, 2012, 01:37 PM
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Post obat53 Switzerland v6.0 report

As usual biggest thanks to the team first.
Here what I think could be seen as minor "Hickups" to a otherwise (for me) nearly perfect oob

Unit 025 had, according to this page, http://www.militaerfahrzeuge.ch/unte..._13_10_44.html, 1 mg 7,5 mm Lmg 25, 2 mg 7,5 mm Pzw Mg 38.
So The 7.5mm LMg 25 LMG (Wepon 10 in slot 4) is missing.
Unit 020 seems to have still the LBM (25070) from Unit 024 instead from Unit 021 (8013) (back of turret)
Unit 026, without the extra armor it still should use Icon 1417 and 2587
Unit 057 has still the LBM 12041 instead of LBM 24977
Unit 075 Dragon Unit, Why are there 3 crew members, all the others Dragon units in the oob have a crew of 2.
Unit 094 Machine Gun Section, this is the only one with size 1
Unit 118 could still use LBM 25036
Unit 201 wrong LBM should be 25088 like other bunker
Unit 216 and Unit 219 need a ROF
Unit 231, Unit 908 and Unit 909 crew 10 and size 3 recommended
Unit 291 Weapon 2 still 5 not 215
Unit 618 avaiability recommended from 1/48 until 12/59
Unit 619 and Unit 623 don't need ROF
Unit 635 according to this page http://www.militaerfahrzeuge.ch/unte..._13_17_56.html no weapon
Unit 637 obsolete it hasn't a blade attachet, it's useless in MBT, only has crane.
Unit 639 should have a 12.7mm MG (according to http://www.militaerfahrzeuge.ch/unte..._13_17_55.html) better Icon 2091
Unit 741 from 1/63 but Weapon 13 instead
Unit 922 Swiss version didn't have the 0.5 TMG (AFAIK)
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  #3  
Old May 5th, 2013, 04:49 AM
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Exclamation obat53 Switzerland - personalized version of 7.0

"This mod contains highly altered or additional files that may or will cause interference with the master game files and it is HIGHLY RECOMMENDED that this mod be installed and played ONLY in a separate copy of the game and NOT run from the master game"

The Version 7.0 is, as it is nearly perfect and clearly enough for most poeple to play the Swiss OOB. So again thanks a lot to the developers.

I still prefer to have my own "personalized" Version - so if there is anyone who finds this more enjoiable use this Version of the obat53 (SWISS).
Is there any LBM missing please let me know here, and I will upload it as well.

Major differences are, some Dates (avaiability), Units (names) and wapons (Designation). A few new Units. Formations shouldn't be different at all (AFAIK).
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  #4  
Old May 9th, 2013, 11:07 AM
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Default obat53 Switzerland - personalized version of 7.0

This Time I revorked ALL the planes
based on this page http://saf.hermannkeist.ch/
and others,
and some of the helos.

~Units 582 - 664 & 720 - 742 & 810 - 834

If someone knows better Icons or LBMs please let me know...

-------------------------------------------------------

"This mod contains highly altered or additional files that may or will cause interference with the master game files and it is HIGHLY RECOMMENDED that this mod be installed and played ONLY in a separate copy of the game and NOT run from the master game"
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File Type: zip obat053.zip (21.8 KB, 180 views)
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  #5  
Old May 26th, 2013, 12:51 PM
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Disk Re: obat53 Switzerland

I have noticed that in my oob the sounds didn't match due to the changes in the weapon tap (see patch 7 notes)

Here is the corrected oob - for now with mostly the Standard values.
I will use however the new option and change the oob in a while.


-------------------------------------------------------

"This mod contains highly altered or additional files that may or will cause interference with the master game files and it is HIGHLY RECOMMENDED that this mod be installed and played ONLY in a separate copy of the game and NOT run from the master game"
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File Type: zip obat053.zip (21.7 KB, 213 views)
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Last edited by Pats; May 26th, 2013 at 01:08 PM..
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  #6  
Old May 26th, 2013, 01:06 PM
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Bug obat53 Switzerland

ERROR in OBAT053 (Switzerland) official Patch Version 7.0
(I think they would be wrong)

Unit 236 - Weapon Slot 1 has wrong Sound (208) it hasn't a .50 cal MG (it's a 0.3 cal MG)
Unit 638 - the same as above
Unit 659 - Weapon Slots 1 AND 2 as above
Unit 662 & 663 - Weapon Slots 1 AND 2 have wrong sounds too
Unit 760 until 765 - Weapon Slots 3 AND 4 have wrong sounds
Unit 790 - Weapon Slot 2 has wrong sound
Unit 904 until 906 - Weapon Slots 3 AND 4 have wrong sounds

Never payed much attention to the sounds before...
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Old May 27th, 2013, 07:21 AM
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Default Re: obat53 Switzerland

ANY custom OOB made before this last release WILL have sound problems unless the OOB designer goes through every weapon and zeros the new Weapon sound data field.

It's easier than it sounds but it depends on how many problems exist and every OOB is different....from what I can see looking at an old copy of your Swiss OOB there are quite a few to change to zero. I would suggest starting with weapon #1 then using the down arrow on your keyboard check for any entry in the weapon sound data field and make them ZERO........ the game will then pick up any sound file changes you made to the UNIT WEAPONS data. The only weapon that should have a number in the weapons sound data field right now is a heavy sniper rife gets sound 30....... that will change over time but for now that is the only weapon that uses this new system. I didn't want to complicate things any further on the first go but evenetaully when I add new sounds to the game it will be with the weapons sound data NOT unit sounds

Last edited by DRG; May 27th, 2013 at 07:29 AM..
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Old June 11th, 2013, 10:57 AM
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Question obat53 Switzerland

Unit 002 (Pz51 = AMX-13) isn't quite align with the French (obat06) Unit 005 (AMX-13).
Therefore I would suggest changing unit 002 in the Swiss obat53 to the same as the French.

Survivability 4 -> 3 (it is in the end only a light tank)
Smoke Dischargers 1 -> 2 (there were 12 Smoke grenades aviable, plenty for two discharges)

At least this early version shouldn't be any different from its origin. There were made some improvements later, but i haven't found any details yet.
If I can find any informations about those improvements and if they could be game relevant i'll post them here.
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  #9  
Old June 11th, 2013, 01:24 PM
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Default obat53 Switzerland

Quote:
Originally Posted by Pats View Post
Unit 002 (Pz51 = AMX-13) isn't quite align with the French (obat06) Unit 005 (AMX-13).
Therefore I would suggest changing unit 002 in the Swiss obat53 to the same as the French.

Survivability 4 -> 3 (it is in the end only a light tank)
Smoke Dischargers 1 -> 2 (there were 12 Smoke grenades aviable, plenty for two discharges)

At least this early version shouldn't be any different from its origin. There were made some improvements later, but i haven't found any details yet.
If I can find any informations about those improvements and if they could be game relevant i'll post them here.
I stay (half) corrected, it seems the French AMX is out of the role... e.g obat01 (Unit008) is the same as the Swiss Version also obat16 (Unit005) but the Austrain (obat46 - Unit004) is like the French again... there might be more.
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Old June 13th, 2013, 12:56 PM
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Default obat53 Switzerland

Ok, this one confuses me.

Units 290 & 291 (90mm Mecar PH)
I have absolutley NO idea what they are

They are classed as Pack Howitzer (196)
The Weapon (100) is classed as medium gun (6)
The Picture Looks like an american 75mm AT-Gun
And they are in Formation (187 & 188) with Pack Animals (Unit 599 - Packesel)

Fact is: The only 90mm (AT-) guns in the Swiss army are represented with Units 689, 690 & 180 - 183

Guns transported by Pack Animals (horses) were usualy Howitzers, but 75mm (7.5cm Gebiergsgeschuetz - Mountain gun).
Or later the normal 105mm field guns (like unit 803 for ex.)

For the existence of those 90mm Mecar I couldn't find ANY source.

***

Cavalry troops shold have a end date of 72 (Units 888 & 889) and be renamed into "Kavallerie"
Pack animals (Unit599) end date extended to 120 (Needs poss. clones with newer weapons or so). Units could be named "Train Truppe" (Horse troop)

***

Is it possible in any way to simulate non Projektile weapons? I don't talk about Lasers I mean Sabers... (for cavalry)
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