Battling Ancient Rabid Kahunas (BARK) - JURRI WINS
Settings:
PBEM
Early Era
Map: Urraparrand
Conceptual Balance Mod
Worthy Heroes Mod
Indies 6
Site Frequency 50
Money 150
Resources/Supplies 100
Random events common
Score Graphs on
Hall of Fame 15
Easy Research
Renaming allowed
No special house rules on blesses. No excluded nations.
Victory Condition: 1 VP in each capital province; Need 5 out of 14 to win (non-cumulative).
Turn schedule:
Turns 1 - 15 would host daily
Turns 16 - Game End would host on Tuesdays, Thursdays and Sundays at 9 pm Boston time.
Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun
Hi Meglobob:
Oh darn! I had intended to invite all the players in WOOF, but unintentionally forgot you.
I think we could add one more player. That would still keep it at about 13 provinces per player. What would be your top 4 choices for nations? They will be "assigned" according to preferences of players tonight.
Re: Battling Ancient Rabid Kahunas (BARK) - Starts Sun
Quote:
PashaDawg said:
Hi Meglobob:
Oh darn! I had intended to invite all the players in WOOF, but unintentionally forgot you.
I think we could add one more player. That would still keep it at about 13 provinces per player. What would be your top 4 choices for nations? They will be "assigned" according to preferences of players tonight.
The nations have been "assigned". Most players got their first choice.
Sorry to Dakar for not waiting longer. I am an eager beaver, but there are plenty of nations left from which to choose. Let me know which you would like.