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June 29th, 2009, 03:14 PM
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Lieutenant General
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Re: Conceptual Balance Mod 1.5
Quote:
Originally Posted by chrispedersen
CBM1.5 cut the seduction rating of all units except satyrs in half, so that the ratings are now below what they were in the vanilla game. (And once again, seduction never works).
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Standard (vanilla) seduce value is 10, most seducers got changed to 12.
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June 29th, 2009, 04:28 AM
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Re: Conceptual Balance Mod 1.5
EDIT: Worked out the answer myself.
Last edited by Black Sun Empire; June 29th, 2009 at 04:38 AM..
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June 29th, 2009, 04:50 PM
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Re: Conceptual Balance Mod 1.5
Oreiad's have seduce 10 in vanilla. That's coming straight from the code. 12 in cbm is therefore a boost.
Succubus has 15 in its special seduction (the flying one) - this is boosted to 16 in cbm.
I don't know where you're getting the idea that they've been cut in cbm, other than perhaps bad results?
Last edited by Sombre; June 29th, 2009 at 05:06 PM..
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June 29th, 2009, 06:11 PM
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Re: Conceptual Balance Mod 1.5
They were 20ish in cbm 1.4 Or am I completely hallucinating?
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June 29th, 2009, 06:54 PM
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Re: Conceptual Balance Mod 1.5
No they used to be stronger in cbm according to qm. But they proved a bit abusive.
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July 10th, 2009, 08:49 AM
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Re: Conceptual Balance Mod 1.5
How about making Pythium's emerald guard poison immune? It would make them a perfect compliment to hydra (the other mapmove 1 heavy) and a bit more exciting. It could easily be justified - the eastern provinces of rome often featured stories about how people had eaten poisons at a young age and become immune (the most famous being mithridates of Pontus) - they could be the imperial food tasters as well as bodyguards.
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July 10th, 2009, 03:52 PM
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Re: Conceptual Balance Mod 1.5
Why does pythium need a boost at all?
Additionally, they the empire legion were the guardians of the emperor... I can't see it as thematic.
Clouds of billowing poison.. dangerous creatures... and you're toting around tonnes of armor?
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July 10th, 2009, 03:58 PM
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Major General
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Re: Conceptual Balance Mod 1.5
Quote:
Originally Posted by chrispedersen
Clouds of billowing poison.. dangerous creatures... and you're toting around tonnes of armor?
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Wouldn't you?
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July 10th, 2009, 04:02 PM
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Re: Conceptual Balance Mod 1.5
Quote:
Originally Posted by Gregstrom
Quote:
Originally Posted by chrispedersen
Clouds of billowing poison.. dangerous creatures... and you're toting around tonnes of armor?
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Wouldn't you?
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Nooo.. if I were elite troops, I would be telling the grunts to handle that god foraken creature.
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July 11th, 2009, 06:26 PM
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Re: Conceptual Balance Mod 1.5
Quote:
Originally Posted by chrispedersen
Why does pythium need a boost at all?
Additionally, they the empire legion were the guardians of the emperor... I can't see it as thematic.
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It wouldn't really boost pythium and that isn't the point - it's more to give emerald guard a more defined role and increase tactical choice. That's what cbm is all about.
I don't really understand the additionally part. I don't think it presents any strong theme problems. Maybe poison res would make more sense than poison immunity on that front, but man poison res can be a pain in the *** to actually make use of. It definitely wouldn't help using them with hydrae.
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