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  #1  
Old November 11th, 2009, 05:06 PM
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Quitti Quitti is offline
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Default Re: First Newbie game, let's discuss how we proceed here

Quote:
Originally Posted by Yskonyn View Post
I would ONLY want to enable 'Worthy Heroes' if this ONLY addresses a weakspot in the game to level out all nations concerning heroes and it leaves all other factors alone. Just for the sake of everyone having reasonably similar chances. So, Quitti if this is the case we can enable that mod, but I really want to keep it at that then, any objections?
Well, some nations that don't need heroes have them that give them diversity, others who really need them for the diversity then again don't have any. It's not a "must have" mod but I heartily recommend using it. For example, I don't think oceania has any heroes made for them - whereas EA T'ien Ch'i has awesome national hero mages (one of them can be used with little fuzz to cast arcane nexus, and is immortal in addition). Agartha then again has some olms who are basically their easiest way to higher water magic, which isn't a very useful, but is versatility still. They do have national water mages at early age, so they are not lacking in that field either with or without the heroes.

Remember though, the game itself is not 100% (or even 80%) balanced, so other nations simply have better chances of survival against others, heroes or not
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  #2  
Old November 11th, 2009, 05:31 PM

pyg pyg is offline
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Default Re: First Newbie game, let's discuss how we proceed here

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Originally Posted by Yskonyn View Post
O
Pyg: Please decide upon which nation you would like to play. Three is too much, obviously.
I meant that to be an ordered list. Hinnom is my first choice.
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  #3  
Old November 11th, 2009, 03:34 PM

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Default Re: First Newbie game, let's discuss how we proceed here

I am interested in playing Tir na N'og.
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  #4  
Old November 11th, 2009, 05:14 PM

Immaculate Immaculate is offline
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Default Re: First Newbie game, let's discuss how we proceed here

I suggest we start now - 11 players is enough and i am impatient. Set up the game and invite us to upload pretenders.

I.
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  #5  
Old November 11th, 2009, 05:20 PM
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Default Re: First Newbie game, let's discuss how we proceed here

The game will be setup tomorrow. I am going to sleep now cause I have to get up early.
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  #6  
Old November 11th, 2009, 07:30 PM

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Default Re: First Newbie game, let's discuss how we proceed here

yeah no mods except worthy heroes is okay, better go download it though...
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Old November 11th, 2009, 07:38 PM

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Default Re: First Newbie game, let's discuss how we proceed here

say which version of worthy heroes is the latest one? is it 1.8? its included in CBM i'm told so i've just been using that one...
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  #8  
Old November 11th, 2009, 07:48 PM

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Default Re: First Newbie game, let's discuss how we proceed here

-Scratch That-

Last edited by Copper8642; November 11th, 2009 at 08:01 PM.. Reason: I have wonky E-mail.
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  #9  
Old November 12th, 2009, 02:33 AM
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Default Re: First Newbie game, let's discuss how we proceed here

For diplomatic purposes, you guys feel free to PM me (nifleheim) here, and i usually respond fairly soon, I can also give you my email or AIM address via PM if you wish. I think their listed in my profile page.

I mean..

Arg, We Giants Crush you lesser races....weak mortals have grown too troublesome.
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  #10  
Old November 12th, 2009, 11:14 AM
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Default Re: First Newbie game, let's discuss how we proceed here

Just a note:
in a game where the balance is as complicated as this one, everything is a factor. Not just national units, national spells, skills, national gem income, etc. But even something like the heroes they get. WorthyHeroes (which I totally love) can still arguably affect the vanilla balance altho probably not much. About the only "no effect" mod would be something like Streamers and Banners (altho there is some debate about the affect on players and enemies)

It also adds another layer of learning for new players. Along with email in and email out you might have install issues.
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