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November 11th, 2009, 05:06 PM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: First Newbie game, let's discuss how we proceed here
Quote:
Originally Posted by Yskonyn
I would ONLY want to enable 'Worthy Heroes' if this ONLY addresses a weakspot in the game to level out all nations concerning heroes and it leaves all other factors alone. Just for the sake of everyone having reasonably similar chances. So, Quitti if this is the case we can enable that mod, but I really want to keep it at that then, any objections?
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Well, some nations that don't need heroes have them that give them diversity, others who really need them for the diversity then again don't have any. It's not a "must have" mod but I heartily recommend using it. For example, I don't think oceania has any heroes made for them - whereas EA T'ien Ch'i has awesome national hero mages (one of them can be used with little fuzz to cast arcane nexus, and is immortal in addition). Agartha then again has some olms who are basically their easiest way to higher water magic, which isn't a very useful, but is versatility still. They do have national water mages at early age, so they are not lacking in that field either with or without the heroes.
Remember though, the game itself is not 100% (or even 80%) balanced, so other nations simply have better chances of survival against others, heroes or not 
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November 11th, 2009, 05:31 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: First Newbie game, let's discuss how we proceed here
Quote:
Originally Posted by Yskonyn
O
Pyg: Please decide upon which nation you would like to play. Three is too much, obviously. 
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I meant that to be an ordered list. Hinnom is my first choice.
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November 11th, 2009, 03:34 PM
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Private
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Join Date: May 2009
Posts: 42
Thanks: 1
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Re: First Newbie game, let's discuss how we proceed here
I am interested in playing Tir na N'og.
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November 11th, 2009, 05:14 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: First Newbie game, let's discuss how we proceed here
I suggest we start now - 11 players is enough and i am impatient. Set up the game and invite us to upload pretenders.
I.
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November 11th, 2009, 05:20 PM
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Corporal
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Join Date: Oct 2009
Posts: 190
Thanks: 12
Thanked 5 Times in 4 Posts
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Re: First Newbie game, let's discuss how we proceed here
The game will be setup tomorrow. I am going to sleep now cause I have to get up early.
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November 11th, 2009, 07:30 PM
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Private
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Join Date: Oct 2009
Location: Australia
Posts: 15
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Re: First Newbie game, let's discuss how we proceed here
yeah no mods except worthy heroes is okay, better go download it though... 
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November 11th, 2009, 07:38 PM
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Private
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Join Date: Oct 2009
Location: Australia
Posts: 15
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Re: First Newbie game, let's discuss how we proceed here
say which version of worthy heroes is the latest one? is it 1.8? its included in CBM i'm told so i've just been using that one...
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November 11th, 2009, 07:48 PM
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Private
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Join Date: Nov 2009
Posts: 6
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Re: First Newbie game, let's discuss how we proceed here
-Scratch That-
Last edited by Copper8642; November 11th, 2009 at 08:01 PM..
Reason: I have wonky E-mail.
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November 12th, 2009, 02:33 AM
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Sergeant
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Join Date: May 2007
Location: N.C .USA
Posts: 243
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Re: First Newbie game, let's discuss how we proceed here
For diplomatic purposes, you guys feel free to PM me (nifleheim) here, and i usually respond fairly soon, I can also give you my email or AIM address via PM if you wish. I think their listed in my profile page.
I mean..
Arg, We Giants Crush you lesser races....weak mortals have grown too troublesome.
__________________
~Xanatos Nemos, Master of Shadows
Myspace.com/crepesculum
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November 12th, 2009, 11:14 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: First Newbie game, let's discuss how we proceed here
Just a note:
in a game where the balance is as complicated as this one, everything is a factor. Not just national units, national spells, skills, national gem income, etc. But even something like the heroes they get. WorthyHeroes (which I totally love) can still arguably affect the vanilla balance altho probably not much. About the only "no effect" mod would be something like Streamers and Banners (altho there is some debate about the affect on players and enemies)
It also adds another layer of learning for new players. Along with email in and email out you might have install issues.
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