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  #1  
Old April 24th, 2010, 02:49 PM
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Default Re: Community Sprites Update Mod v1.05

I think he is saying that the wyrm sprite is fuzzy and indistinct. I get the same impression -- like I'm looking at an old red-and-blue separate-image 3D they used in movies, but without the goofy glasses. It could most certainly use a sharpening-up, but yes, it's clearly not as bad as some.
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  #2  
Old April 24th, 2010, 03:21 PM
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Default Re: Community Sprites Update Mod v1.05

I agree with Globu. The wyrm image in the game is not bad. It just doesn't do justice to one of the most magnificent monsters in dom-III universe. Wyrm is the stuff of legends, it exists in one way or another in almost every sea faring culture. The image should be on par with the legend
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Old April 25th, 2010, 09:47 AM
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Default Re: Community Sprites Update Mod v1.05

I was doing the UWGIM update, but the MA Atlantis human mages kept burning my eyes. Globu is free to include/tweak these as he wishes.



Not my best work, but enough to be a definate improvement.
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See this thread for the latest info concerning my mods.

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Old April 25th, 2010, 10:47 AM

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Default Re: Community Sprites Update Mod v1.05

Yeah that's the kind of improvement I like to see. Nothing radical, just lo-res to hi-res.
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  #5  
Old April 25th, 2010, 03:09 PM
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Default Re: Community Sprites Update Mod v1.05

Thanks, Burnsaber. I'll integrate those in.

The New_Great_Deep_Seer is a new unit, not a revision of an old one, right?
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  #6  
Old April 25th, 2010, 03:58 PM
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Default Re: Community Sprites Update Mod v1.05

Quote:
Originally Posted by Globu View Post
Thanks, Burnsaber. I'll integrate those in.

The New_Great_Deep_Seer is a new unit, not a revision of an old one, right?
MA Atlantis has a national pretender called Great Seer of the deeps.
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  #7  
Old April 25th, 2010, 04:33 PM
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Default Re: Community Sprites Update Mod v1.05

Ah, okay. Got it.
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Old April 27th, 2010, 07:37 AM

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Default Re: Community Sprites Update Mod v1.06

The flying form of the siren has some floating black pixels that you could easily clear up, btw.
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  #9  
Old April 27th, 2010, 02:36 PM
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Default Re: Community Sprites Update Mod v1.06

Yeah, the siren always bothered me because of that. Glad you reminded me of it. Just made a fixed version to go into v1.07.
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Old April 27th, 2010, 03:53 PM
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Default Re: Community Sprites Update Mod v1.06

What about eater of the dead?
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