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				December 27th, 2011, 08:45 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Apr 2010 
						Posts: 415
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				 Re: Sticks and Bones- LA, intermediate players (running) 
 All right, I'll keep an eye on things and extend as needed. |  
	
		
	
	
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				January 2nd, 2012, 04:19 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Apr 2010 
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				Thanked 3 Times in 3 Posts
			
		
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				 Re: Sticks and Bones- LA, intermediate players (running) 
 Well played, ghoul31.  Your armies remained a real threat until the very end, and even though you were attacked relentlessly, you used your mages and your very good troops to excellent effect.  You had me wondering how I was going to defeat them for quite awhile.
 Looking forward to playing with you again, and thanks very much for sticking it out until the bitter end.
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				January 2nd, 2012, 06:26 AM
			
			
			
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 Sergeant |  | 
					Join Date: Jul 2010 
						Posts: 221
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				 Re: Sticks and Bones- LA, intermediate players (running) 
 The turn didn't send properly and now I am too busy.  Could I get an extension (say, 24 hours to be sure) on this turn please?
 Thanks!
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				January 16th, 2012, 11:13 AM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Jun 2011 Location: Switzerland 
						Posts: 1,398
					 Thanks: 64 
		
			
				Thanked 30 Times in 27 Posts
			
		
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				 Re: Sticks and Bones- LA, intermediate players (running) 
 With binded diplo it shouldn't be allowed ... |  
	
		
	
	
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				January 16th, 2012, 11:40 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Apr 2010 
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				 Re: Sticks and Bones- LA, intermediate players (running) 
 In the spirit of the game, mind hunting someone you have a NAP with is disallowed.  Against the spirit of the game, it is anonymous, so none of us have any way of proving who did it (I've also been subjected to several mind hunt attempts).  But Bullock is correct in his assessment, in the end. |  
	
		
	
	
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				January 16th, 2012, 12:07 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Jun 2011 Location: Switzerland 
						Posts: 1,398
					 Thanks: 64 
		
			
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				 Re: Sticks and Bones- LA, intermediate players (running) 
 If it's a rule it sounds more like cheating if you breaking it, like some1 recruiting 0g Ettin.
 Btw if the caster of mind hunt is caught by an other astral mage don't you have some sufficient info on the caster to know where he comes from ?
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				January 16th, 2012, 01:13 PM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2003 
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				 Re: Sticks and Bones- LA, intermediate players (running) 
 I've always thought that doing something naughty and not getting caught would not count as breaking a NAP.    Well, you live and learn.
 
In this case though, as i'm not "napped" with Midgard, it wouldn't matter. But, i'm not the one to blame for this (or the attacks against Bogarus!). Perhaps there's someone else who has been thinking the way i have or maybe Vargr doesn't have a NAP with everyone? |  
	
		
	
	
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				January 16th, 2012, 02:58 PM
			
			
			
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 Corporal |  | 
					Join Date: Apr 2011 
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				 Re: Sticks and Bones- LA, intermediate players (running) 
 Looking more closely, one of my provinces has a black candle now, most likely Abysian, and there's a mage in it. So I guess it could be the SoAP as well. Anyway, I think the discussed point was worth bringing up. |  
	
		
	
	
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				January 16th, 2012, 03:27 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Jun 2011 Location: Switzerland 
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				Thanked 30 Times in 27 Posts
			
		
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				 Re: Sticks and Bones- LA, intermediate players (running) 
 indeed i caught a mage with my SoAP without harming him. |  
	
		
	
	
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				January 16th, 2012, 03:37 PM
			
			
			
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 Corporal |  | 
					Join Date: Apr 2011 
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				 Re: Sticks and Bones- LA, intermediate players (running) 
 Well, that should be it then. My Dom-fu isn't strong enough to tell the difference in the report text    Hopefully you recognize my right of dominion in my own lands and we don't have to compete for it. Think of the poor innocent virgins! |  
	
		
	
	
	
	
	
	
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